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-DED-Zlodey

Developer
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Everything posted by -DED-Zlodey

  1. I'll check it later. Thank you.
  2. Hello everyone! Today's update includes: Website. Session page redesign. The page is now stylized as a personal dossier. Added records showing the cost of destroyed objects to the session event log. Fixed the mobile layout on the gameset page. When the "Show only available vehicles" checkbox is checked on the gameset page and a vehicle is unavailable, the card now explicitly states that this vehicle is not available to the player. Commander. Fixed a bug where funds were not deducted from the player's profile if they were in a group and lost a vehicle, were captured, or their character died. Fixed the recording of incorrect coordinates in the session event log. Railway stations are now considered destroyed (awarding command points) when 75% or more of the objects comprising the target are destroyed. Previously, 100% destruction was required. Other. Fixed a number of minor technical bugs.
  3. This icon indicates which aircraft can be used even without money and rank.
  4. Hello. We can't recommend anything, or fix anything. This is the situation in our country. Networks are periodically attacked, and because of this, providers have stepped up counteraction measures, which lead, among other things, to such random disconnections.
  5. What do you mean by this status? What is not available to you? I see you haven't chosen the coalition you want to play for. But in general, I don't understand what you mean?))
  6. No. If someone from the squad accidentally chose the wrong side, write who, we'll change it.
  7. Now we don't show the entire list of planes and when they arrive. It takes time. There are plans. We are currently busy with more priority tasks.
  8. The minimum number of participants for a successful target attack is two pilots. One distracts the air defense. The second destroys the air defense. Then, when the air defense switches to the one who attacked the air defense, he begins to play the role of a distraction... And so on until the air defense on the target is completely destroyed. After that, knocking out the target is not difficult.
  9. I will add my vision of the failure of the Blues in the previous campaign. The Blues played without resistance. I mean, they gave everything to the Reds without a fight. We flew only for our personal statistics, we didn't work at the front. For example: when the Reds destroyed the defense, the blues didn't even try to destroy the attack. They were just engaged in free hunting. For the most part. Or they earned titles , etc . But, as practice shows, if you just save up personal points, raise your rank, etc. This makes no sense, because points are needed for good planes that will arrive at the front in the future, but the future may not come if the enemy closes the front with weaker planes))
  10. The developer will answer your questions later. I just disagree with the statement that the Reds win almost every card. Here is a screenshot of the parties' wins in the campaigns as a whole.
  11. Да. Планируется. С обычными гарнизонами тоже работает. Это тесно связано с другими механиками. Например, когда атака/оборона подвергаются ударам игроков, они возвращают после миссии силы в обратно в гарнизон, откуда изначально и были взяты. Но, если силы эти подвергались ударам, они считаются убитыми и не могут вернуться в гарнизон. Поэтому гарнизон может иметь не полную силу, даже если населенный пункт не подвергался прямым ударам со стороны игроков. Очень важно помнить, что гарнизон не может атаковать, если его сила менее 60% от максимальной. То есть, если вы хотите, чтобы гарнизон мог атаковать (сейчас, конечно, атаки ставит программа, но в будущем будут и ручные атаки, игроки сами смогут указывать где хотят атаковать) его надо подпитывать ресурсами. Одна из таких механик и предполагает снабжение транспортными самолетами. Сейчас строгое распределение. Всем поровну. В будущем мы планируем добавить сквады (статистика, регистрация, управление). Командир или другие офицеры (пока я точно не знаю как именно это будет реализовано, поэтому относитесь к сказанному с осторожностью) смогут награждать своих подчиненных за какие-то заслуги. Это будет в личном деле видно всем. Всего три типа миссий. 160 минут. Тут может быть ясная погода, небольшая облачность и иногда средняя облачность. Старт миссии может начинаться с восходом солнца и заканчиваться с закатом. Таких миссий 5 штук в реальных (человеческих) сутках. 120 минут. Погода в таких миссиях от небольшой облачности до средней. Старт миссии может начинаться с восходом солнца и заканчиваться с закатом. Таких миссий 5 штук в реальных (человеческих) сутках. 60 минут. Погода в таких миссиях может быть плохой (сплошная облачность) и дневная миссия (светлое время суток), а может быть и ночная миссия. Выбирается случайным образом. Такая миссия всего одна в реальных сутках. Всего 11 миссий в реальных сутках. :) Мы еще добавили просмотр реального маршрута игроков. Кто как летал, что уничтожал, с кем сталкивался... Правда это премиум функция и игрокам не из РФ она пока не доступна. Если не секрет, какой язык Ваш родной? На каком языке Вам и вашим друзьям удобно будет говорить? Над связью мы думаем пока. Как организовать игроков, которые говорят на разных языках? Работы для ТС 3 уже кое какие идут.
  12. Hi. If there was no cargo on board. If the landing was not recorded within the airfield or not within a radius of 2 km from the garrison.
  13. -DED-Zlodey replied to JG300_Ice's topic in Help
    You always have an airplane marked with an icon on which you can make a "free" flight. If you have the funds, they will be charged to you. If not, nothing will happen, the balance will remain zero in case of an unsuccessful departure and loss of the aircraft. You can also perform a transport flight...
  14. Hello everyone! The Front Line server team congratulates you on February 23rd! We would like to wish you iron composure, steel patience, and absolute victories — both in life and on the battlefields of IL-2 Sturmovik. Thank you for your energy, feedback, and for making our community so alive and tight-knit. Keep holding the formation and breaking through enemy defense lines! We wish you strong armor, a full tank, and may your "six" always be clear! Peaceful skies overhead, and see you on the virtual Front Line! In honor of the holiday, the project administration is gifting 3 days of premium subscription to all registered users who have verified their email. Those who already have an active subscription will receive an additional 3 days of premium. Additionally, we have updated the style and design of the gameset page. This style is experimental. If the majority of users like it, we will roll out this design across the entire website.
  15. Commander was stuck, so nothing worked.
  16. For transport missions, it is necessary to choose the modification and payload. Internal Cargo & Cargo 2300 kg
  17. This error has been fixed.
  18. A new campaign has begun. In each new campaign, you start from the beginning. Choose the side you want to fly for in your account and fly. Then your statistics will appear in the new campaign.
  19. VehiclesNew aircraft added: IL-2 (1944) La-7 Series 1 P-51B Mustang Mosquito F.B. Mk.VI ser.2 Ta 152 H-1 You will now be charged the cost of a "free" aircraft upon its loss, provided you have the necessary amount of in-game currency in your balance. However, if you have insufficient funds, the "free" aircraft will still be available for sorties. Added the decommissioning of obsolete vehicles. Changed the cost of almost all aircraft and tanks in the game setup. In-game currency reward for shooting down enemies reduced by 50%. Reward for destroying ground targets reduced by 75%. MechanicsReduced the difficulty of anti-aircraft artillery protecting airfield supply lines (columns/convoys/trains). Removed smoke effects from one of the defense templates. Added a new defense template. Added radio beacons to the maps: Moscow (Yukhnov, Kholm, Ryabinki, Kalinin) Stalingrad (Kotelnikovsky, Umantsevo, Plesovskiy, Karpovka, Kletskaya, Bolshaya Ivanovka) Kuban (Anapa, Krasnoarmeyskaya, Korenovskaya, Maykop) Fixed problematic vehicle spawn points that caused explosions upon spawning. Added a progressive duration for the death penalty. Now, if a character dies within 30 minutes of a previous death, the penalty duration will be multiplied by the number of deaths. Each death starts a new 30-minute timer during which the penalty multiplier remains active. To avoid multiplying the penalty duration, try not to let your character die for at least 30 minutes. At the beginning of each mission, points and in-game currency are forcibly distributed among members in all groups. Fixed a bug where rank was not awarded immediately after the session ended. Request Optimization and Statistics Bug FixesOptimized the profile retrieval request. Request time has been reduced by a factor of 20. Maximum flight time per life is now calculated correctly. Total flight time is now calculated correctly. Current flight time is now calculated correctly. Website ImprovementsRedesigned the gameset page. Vehicles are now categorized by specialization (e.g., "Fighter," "Attacker"), which simplifies interaction with the page. Added an indicator to the interactive map that appears when an attack breaches the defense. Added tools to the interactive map for plotting/deleting routes. In the garrison dialog window, the current garrison strength is now displayed as a percentage on the strength indicator. The "FreeKassa" payment platform has been completely removed from the payment options. Combat HistoryAdded functionality for Premium Accounts to view Front Line (FL) changes over the course of the campaign. Shown in detail in the video: https://www.youtube.com/watch?v=5KSvFREYMvQ Session history is also available to Premium Account owners: Shown in detail in the video: https://www.youtube.com/watch?v=Mhh5OJ4xB2A
  20. After the current mission, the server will be stopped for those. works. The stop will last up to two days.
  21. https://www.youtube.com/watch?v=5KSvFREYMvQ
  22. You need to choose a side for each new campaign! At the end of the campaign, the side you played for is reset to neutral. It is forbidden to play with a neutral party. You must choose which side you will play for in the campaign that has begun.
  23. I gave you the direct instruction link above. And he even indicated which item to read and execute.
  24. You haven't chosen a side. Step 9: Completing the bundle of accounts

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