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New air supply system.

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Hello everyone,

Congratulations on Victory Day!

In honor of Victory Day, we are giving all players three days of premium subscription.

In this update, we have changed the air supply system for garrisons. Previously, each flight restored the garrison strength by 20 points regardless of the garrison’s maximum strength. Because of this, many garrisons (50% or more on some maps) that had lost strength during battles were not worth supplying by air transport. The only option was to hope that the commander would send a ground supply convoy to the required settlement, which often did not happen. Therefore, we decided to change the system.

Now, each flight restores garrison strength proportionally to the garrison’s maximum strength. As a result, a single transport aircraft using a landing delivery method can replenish/restore up to 16% of the maximum garrison strength.

In addition, we have added another method of supplying garrisons — by dropping cargo containers with parachutes. This method is also tied to the maximum garrison strength and can replenish/restore up to 14% of the maximum garrison strength. However, there is a risk of missing the target.

Each container is individually calculated during the drop and landing process. If a container lands within a 1200-meter radius of the garrison point on the interactive map, it will replenish/restore the garrison. If the drop misses, no replenishment/restoration will occur. No reward is granted for failed drops.

As before, the reward amount still depends on the distance from the airfield to the garrison (one-way direct distance). The greater the distance, the higher the reward. The number of enemy garrison connections, just like with the landing delivery method, also affects the final reward values.

We have fixed an issue where rewards were granted even if the player did not return the transport aircraft to the airfield. Now, in order to receive the reward, the vehicle must be returned to a friendly airfield regardless of the supply method — either landing delivery or container drops.

Since connection losses occur quite frequently in our beloved flight simulator, causing players to unfairly lose rank and in-game currency, we have added a new system designed to reduce such losses. It works as follows:

If the vehicle or crew members are damaged, nothing changes when the connection is lost. The player receives the same penalties as before this update.

However, if there is no damage, the following condition is checked:

If, at the moment of disconnection, an enemy player is present within a 3000-meter radius (sphere), the player will receive the same penalties as before this update. If there are no enemies nearby, the player will not receive any rewards if applicable, but will also avoid penalties.

We believe this system will reduce losses caused by accidental disconnections. Completely eliminating them is unfortunately impossible. We ask for your understanding — we have done everything within our power.

Since we want players to spend more time flying on our server, we are introducing a flight-time reward system. The idea is simple: the longer a player flies, the more in-game currency they will receive as a bonus at the start of the next campaign.

Each minute of flight time (engine hours) is equal to 0.5 units of in-game currency. For example, at the time of writing, the highest flight time in Campaign 19 belongs to a player with 6,670 minutes. Therefore:

6,670 / 2 = 3,335 bonus currency

  • starting amount of 1,500 coins
    = 4,835 coins at the start of the next campaign.

If a player did not participate in the previous campaign, they will only receive the standard starting amount of in-game currency.

In addition, we have laid a solid foundation for implementing new, interesting, and even exciting features, which we will talk about later.

Full List of Changes and Additions
  • Added the ability to supply garrisons by dropping transport containers with parachutes;

  • The supply system has been converted to a percentage-based model;

  • Added a disconnect detection system;

  • For premium account holders, the session map now displays icons for cargo container drops and landings, paratroopers (future airborne troops), bombs, rockets, rocket containers, and rocket-assisted takeoff boosters;

  • Fixed an issue where supplies were sent to the wrong map;

  • Added a starting bonus system based on playtime duration in the previous campaign;

  • Fixed an issue where players received rewards even after unsuccessful landings during garrison supply missions and without returning the vehicle to a friendly airfield;

  • Fixed an issue where the event date did not match the actual event occurrence date;

  • Fixed other minor bugs;

  • Performed minor optimization and code refactoring;

  • Updated airfields on the “Odessa” map;

  • Updated the main server rules;

  • Changed the map rotation order (Stalingrad will now start earlier than Prokhorovka).

Have a great flight!

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