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The project is three years old!
Friends, FRONT LINE is turning three! As you may recall, the first commit for this project was made exactly three years ago. Since then, we have continued working on the project every single day. Over these three years, FRONT LINE has become not just a game server, but an entire world: continuous warfare, a dynamic front line, strategic logistics, personal statistics, teamwork, and a portal that continues to evolve together with the community. We devoted the third year not only to new mechanics. We worked to make battles deeper, statistics clearer, player interaction more convenient, and the project itself more stable and reliable. Birthday giftTo celebrate the project's third birthday, we are giving all players a one-week premium subscription. If you already have an active premium subscription, it will be extended by 7 days. Thank you for being with us — enjoy all the premium features and celebrate FRONT LINE's birthday with us! The year in numbers838 commits over the year; 104 pull requests merged into the project: 62 for the backend, 40 for the frontend, and 2 for AviaBot; 27 backend pull requests contained bug fixes; 20 posts published in the “News and Updates” section; 10 guides and informational articles published in the “Server Information” section; 5 new aircraft added to the game roster in the February update; Behind these numbers are hundreds of changes, extensive work with game data, and thousands of lines of technical solutions. But what matters most is not the amount of code, but what players gained from it. We would like to take a closer look at the changes you received during this eventful year. Supply became a full-fledged combat missionWe redesigned airborne garrison supply. Strength recovery now depends on the maximum strength of each individual garrison, making transport flights useful in far more situations. A new cargo delivery method was introduced: dropping containers by parachute. You can now support a garrison even where landing is too dangerous or impossible. The result depends on drop accuracy, while receiving a reward requires successfully completing the route and returning your aircraft to a friendly airfield. Supply rewards now take into account not only the delivery itself, but also its actual value: distance, restoration of destroyed objects, resource replenishment, and the garrison's position on the front line. Reconnaissance and victories over strong opponents now earn rewardsA separate reward was introduced for reconnoitering supply columns. Reconnaissance is no longer merely a supporting activity — it has become a meaningful part of teamwork. Rewards for defeating players were added, with the amount based on the opponent's strength and achievements. Later, PvP rewards received their own clear display in sortie results. Rewards for contributing to target destructionA target destruction reward system was launched. Rewards are distributed among participants according to their actual contribution, rather than mere presence in the battle. Special attention was paid to defense: repelling attacks on primary objectives now earns rewards and team points. Both offensive operations and the successful defense of your own territory are now rewarded. More opportunities for crews and groupsProper multi-crew gameplay was restored. Crew members' sessions appear in statistics, and interactions with the primary player and the group now follow a unified tracking system. Groups were further developed as a mechanic for bringing players together and sharing income. We fixed the award and distribution of points and coins, group roster persistence, and the display of group results. Fog of war and campaign durationThe “fog of war” on the interactive map was expanded: opponents now receive some information with a delay. This increased the importance of observation, planning, and fair teamwork. Front-line airfields received special logic: combat aircraft are evacuated, while airfield operations focus on transport aviation, resources, and air defense. The duration of all mission types was increased. The overall length of the war grew from 45 to 55 days, giving battles more time to develop and the front-line situation more time to change. Radio communication: a new level of interactionOne of the year's major innovations was radio communication through TeamSpeak 3. We implemented account linking, registration and relay bots, separate briefing and combat zones, and voice transmission to players from the same coalition within radio range. Radio communication takes the player's position into account, stops when they leave combat, and features atmospheric noise and interference. After the initial adjustments, radio range was increased from 31 to 41 km, voice volume was increased, and noise levels were reduced. Players can be in different channels and split into flights and specializations while maintaining communication during a joint operation. A dedicated service, AviaBot in Rust, was created for radio communication. It receives player positions from Commander through a special channel, identifies listeners by coalition and distance, mixes voice streams, and transmits them through TeamSpeak. It includes a dedicated audio mixer, radio effects, and structured service logging. All of this takes less than 20 ms; otherwise, voice distortion would occur. The portal also gained: private messages between players; administration mailings for important news; real-time notifications about new messages; display of players' presence in TeamSpeak; secure attachments in private messages. Combat historyPremium account holders gained access to a history of front-line changes throughout a campaign. Layers can be enabled and disabled or reordered, and the history can be browsed manually or played as an animation of events. History and animation for individual sessions were also added. Sortie maps can now display routes, waypoints, speed, combat events, cargo drops, and other player actions more accurately. The interactive map gained route-planning tools and a ruler, while the front line is now rendered smoothly using Bézier curves. More informative profiles and sortiesThe pilot's logbook and tanker's service record gained: a detailed breakdown of losses by type and cause; a chronology of losses and sessions; statistics for controllable ground vehicles; group victories and kill streaks; distance traveled, average speed, and maximum speed; maximum altitude and other session metrics. The mission list now includes the in-game date, team points, and losses for each side. This makes it possible to assess the course of the war not only from the current map, but also from the history of battles. Fair and consistent ratingsPilot and tanker rating formulas were unified with those used in personal profiles. We fixed player search, rating positions, the daily “best of the day” rating, and time display across different sections of the website. Statistics became not only more detailed, but also faster: profile loading was accelerated by up to 20 times, and the losses section by up to 10 times. Vehicles, maps, and balanceThe February update added 5 aircraft to the game roster: Il-2 (1944 model); La-7 (Series 1); P-51B Mustang; Mosquito F.B. Mk.VI ser.2; Ta 152 H-1. A mechanism for retiring obsolete vehicles was added. The rules for conditionally free vehicles were revised so that players without in-game currency can continue participating in the war, while the absence of risk does not become an advantage for wealthy profiles. Several major revisions to the game set were made during the year: vehicle costs, ranks, combat loadouts, modifications, vehicle introduction and retirement dates, rewards, and specialization economics. Kuban received a substantial update: the map graph, starting positions, settlements, airfields, objectives, and factory locations were revised. Odessa, game missions, and object layouts were also updated separately. A unified style and more featuresThe project website was given a unified visual style based on archival documents from World War II. The main statistics, profile, mission, session, and game set pages were updated. The game set was divided by specialization and gained clearer vehicle cards, availability information, and improvements for mobile devices. Custom avatar uploads were added to personal accounts. Development continued on the premium subscription, billing, payment services, and administrative tools. We also improved page descriptions for search engines, mobile interfaces, navigation between related sections, and the display of premium feature restrictions. Project knowledge baseOver the year, 10 guides and informational articles were published in the “Server Information” section. We explained to players: how railway stations support factories; how to act when encircled and rescue encircled garrisons; how garrison supply works; the role of military transport aviation; how weather affects missions and tactics; how the server's main rules work; how the game set, ranks, deposits, and vehicle access work; how maps change and how the winner of a war is determined; how to set up radio communication; This is an important area for us: a mechanic only becomes truly accessible when players can not only encounter it in battle, but also understand its purpose in advance. Quality and reliability improvementsThis year, 27 backend pull requests contained fixes. They covered the game economy, reward distribution, sortie processing, statistics, ratings, supply, groups, billing, maps, and user interfaces. Separate fixes were also made to the frontend and AviaBot. However, our reliability work was not limited to bug fixes: the server software was migrated to .NET 10, and the frontend to Next.js 16; data caching was expanded and database queries were optimized; the number of service messages in the in-game chat was reduced; handling of the game server's control connection was redesigned; deferred command and message queues were introduced; restrictions on sensitive operations and secure image processing were added; daily automatic database backups were configured. Another major milestone was moving almost the entire infrastructure to new hardware with a new provider. Its goal is to reduce the network problems that prevented players from connecting to the server and make the project more stable. Four stages of the yearNovember 2025 — January 2026Groups and multi-crew gameplay, the “fog of war,” loss tracking, expanded statistics and user services, and the foundation of a new payment system. February — April 2026Five new aircraft, vehicle obsolescence, combat and session history, loss analytics, improved sortie maps, and a unified archival style for statistics. May — July 2026Parachute supply, radio communication and the dedicated AviaBot service, reconnaissance and PvP rewards, target rewards, migration to .NET 10, expanded profiles, sortie animations, and avatar uploads. August — November 2, 2026The Kuban overhaul, longer wars, private messages and mailings, the infrastructure migration, automatic backups, and preparation of the game set for War 25. More about squadsWe had hoped to introduce squads for the project's third birthday, but their release has been delayed. Squads are currently still under active development, and we hope to deliver this update soon. The system's functionality and requirements turned out to be truly extensive. We need more time to complete development and properly prepare squads for release. Therefore, they are not included in the published innovations listed above. Thank you for your patience and for waiting for this major feature together with us. Thank you for supporting the project!We extend special and heartfelt thanks to the members of “Committee-S,” who provide monthly funding for FRONT LINE. Your ongoing support helps the project survive, grow, and bring new features to players. Over the committee's nine months of existence, including website sales, the project received funding of approximately 950,000 rubles. Of this amount, 100,000 rubles came from website sales. These ruble amounts do not include international support. According to statements for February–September 2026, USD 921.95 was received in the project's international account. After the PayPal fee was deducted, the amount was USD 921.05. A huge thank-you to our international donors! Your support from different countries helps us grow and demonstrates that the project has a truly international community. Anyone can join “Committee-S.” Monthly support from its members is an investment in FRONT LINE's future and in new features that all players will be able to enjoy. Three years.The project's third year was a year of major connections: between aviation and logistics, reconnaissance and rewards, combat and statistics, players and teams, and the game server and portal. We gained a better view of each sortie's history. We gained new ways to influence the war. We learned to communicate in new ways. And we did a great deal of work that is not always visible on screen, but is essential for the project to continue surviving and evolving. FRONT LINE is the people who write the shared history of a unique project every day. Thank you all! Thank you to everyone who flew, drove a tank, supplied garrisons, reconnoitered targets, reported bugs, suggested ideas, helped newcomers, and supported the project. Happy birthday, FRONT LINE!
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Errors in statistics
If the connection with the server was lost and you were disconnected (disconnected). Then the server checks whether there is anyone else within a 1,000‑meter radius of the opponents. If there is, then you are recorded as having a negative score. If there is no opponent within a 3‑km radius, then it’s just zeros. No penalty. According to the logs (I checked). The tank indeed had no damage. I’ll check where these records came from. But that will happen much later. Right now, there’s too much work to do. Sorry.
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Errors in statistics
The game logs do not indicate whether your tank has been repaired after damage. Damage accumulates and is summed up at the end of the session. Moreover, you have the “vehicle death” event in your logs. This is a normal situation. Try not to crash into trees, etc. After such accidents, the game also does not show the coordinates where you leave the vehicle, which further exacerbates the situation.
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Connection Problems from EU 2026-10-11
You're welcome! Feel free to come again.
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-DED-Zlodey started following Relocation to new hardware and updating. and Rebalancing the game setup.
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Rebalancing the game setup.
At your request, the game setup has been changed. USSR AircraftFightersLa-5 ser.8: end date 1944-12-01T12:00:00Z→1945-06-01T12:00:00Z ▲ La-5F ser.38: end date 1944-12-01T12:00:00Z→1945-06-01T12:00:00Z ▲ Spitfire Mk.IXe: deposit 4680→4880 (+200), modifications changed (unlocks), payloads changed ▲ Spitfire Mk.IXc: deposit 4470→5470 (+1000), modifications changed (unlocks), payloads changed ▲ LaGG-3 ser.4: modifications changed (unlocks), payloads changed Yak-1 ser.23: modifications changed (unlocks) BombersPe-2 ser.35: deposit 5200→2200 (-3000), modifications changed (unlocks), payloads changed ▼ Pe-2 ser.87: deposit 5200→2200 (-3000), payloads changed ▼ A-20B: deposit 7020→4020 (-3000), modifications changed (unlocks), payloads changed ▼ TanksChurchill IV: deposit 7000→3500 (-3500) ▼, free false→true, start date 1941-12-01T12:00:00Z→1941-06-01T12:00:00Z ▼, modifications changed (unlocks), payloads changed German AircraftFightersFw 190 A-3: modifications changed (unlocks), payloads changed Fw 190 D-9: deposit 5540→7340 (+1800), modifications changed (unlocks), payloads changed ▲ Bf 109 E-4: modifications changed (unlocks), payloads changed Attack AircraftHs 129 B-2: payloads changed BombersJu 88 A-4: deposit 7020→4020 (-3000), modifications changed (unlocks), payloads changed ▼ He 111 H-6: deposit 3250→1800 (-1450), payloads changed ▼ He 111 H-16: deposit 3250→2300 (-950), modifications changed (unlocks), payloads changed ▼ TanksPz.Kpfw.III Ausf.M: free false→true, payloads changed Detailed modification changes (unlocks) Ju 88 A-4Underwing SC 250 bombs: price: 211 → 2300 ▲ SC 500 bombs: price: 251 → 1800 ▲ SC 1000 bombs: price: 351 → 2351 ▲ SC 1800 bomb: price: 400 → 2800 ▲ 44 x SC 50 bombs: price: 151 → 3150 ▲ Pe-2 ser.354 x FAB-250 bombs: price: 3200 → 2800 ▼, rank: 3 → 6 ▲ 10 x ROS-132 rockets: price: 1340 → 840 ▼ A-20B20 x FAB-100 bombs: price: 200 → 3500 ▲ 4 x FAB-250 bombs: price: 120 → 1200 ▲ Fw 190 A-3Standard: rank: 6 → 7 ▲ SC 50 bombs: rank: 7 → 8 ▲ SC 250 bomb: rank: 6 → 7 ▲ SC 500 bomb: rank: 8 → 9 ▲ MG FF gun pods (60 rounds per barrel): rank: 8 → 9 ▲ MG FF gun pods (90 rounds per barrel): rank: 9 → 10 ▲ He 111 H-16SC 1000 bombs: price: 211 → 1211 ▲ SC 1800 bomb: price: 251 → 2359 ▲ SC 2500 bomb: price: 300 → 3300 ▲ Churchill IVStandard: rank: 1 → 0 ▼ Solid AP rounds: rank: 1 → 0 ▼ Without front mudguards: rank: 1 → 0 ▼ Without middle mudguards: rank: 1 → 0 ▼ Spitfire Mk.IXeStandard: rank: 7 → 6 ▼ 500 lb HE bomb: rank: 8 → 7 ▼ 2 x 250 lb HE bombs: rank: 9 → 8 ▼ 2 x RP-3 HE/AP rockets: rank: 7 → 6 ▼ Gyroscopic sight: rank: 8 → 7 ▼ Rearview mirror: rank: 8 → 7 ▼ Clipped wing: rank: 7 → 6 ▼ Merlin 70 engine: rank: 9 → 8 ▼ 150 octane fuel: rank: 8 → 9 ▲ Spitfire Mk.IXcStandard: rank: 6 → 7 ▲ 500 lb HE bomb: rank: 7 → 8 ▲ 2 x 250 lb HE bombs: rank: 7 → 8 ▲ 2 x RP-3 HE/AP rockets: rank: 6 → 7 ▲ Gyroscopic sight: rank: 6 → 7 ▲ Rearview mirror: rank: 7 → 8 ▲ Clipped wing: rank: 6 → 7 ▲ 'E' type wing: rank: 7 → 8 ▲ Merlin 70 engine: rank: 8 → 9 ▲ 150 octane fuel: rank: 8 → 10 ▲ LaGG-3 ser.4Standard: rank: 3 → 0 ▼ RPK-10 radio compass: rank: 3 → 1 ▼ 8 x ROS-82 rockets: rank: 3 → 1 ▼ Yak-1 ser.23M-105PA engine: rank: 2 → 4 ▲ Radio station: rank: 2 → 3 ▲ Fw 190 D-9Standard: rank: 9 → 10 ▲ SC 500 bomb: rank: 12 → 11 ▼ WGr. 21 rockets - 2 pcs.: rank: 9 → 10 ▲ Bubble canopy: rank: 9 → 10 ▲ Bf 109 E-4Standard: rank: 3 → 1 ▼ SC 50 bombs: rank: 4 → 3 ▼ SC 250 bomb: rank: 3 → 2 ▼ Armored windshield: rank: 3 → 2 ▼ Removed armor headrest: rank: 4 → 3 ▼ Rearview mirror: rank: 3 → 2 ▼ DB 601 N engine: rank: 4 → 3 ▼ DB 601 Aa engine: rank: 4 → 3 ▼
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objectifs villes
Hi. You can attack any objects. Any structures. Wells, sheds, houses... Here is an article that describes this:
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Announcement.
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Relocation to new hardware and updating.
Hello everyone! Relocation.As you probably already know, we have migrated almost the entire project's infrastructure to new hardware with a new provider. Why was this necessary? Many of you have run into the problem where the game server, although running and formally showing no signs of failure — and even letting a few players in and play — simply refused to let anyone else connect, everyone who hadn't been among the first to join. This was happening because of TSPU (Technical Means of Countering Threats). All providers in Russia are required to install TSPU, but these "things" almost always negatively affected the game server's traffic, apparently treating it as threatening. The server couldn't establish a connection, reset it, and so on in a loop for everyone who wanted to join, until the connection limits were exhausted. Every time this happened, we had to stop the game server, generate a new mission, and restart it on a different port — one on which the game server wasn't threatening anyone yet)) I can't know for sure, but I suspect TSPU also played a significant role in the disconnects. Although disconnects do happen even under ideal conditions. So, to minimize network problems, we decided to move everything to a provider that sees no threat in game servers. We hope this will improve the gaming experience for many of you. At least, we really hope so. Why are we writing about this so late, you ask? Because relocation is not the easiest of procedures, especially considering the project no longer looks like a "weekend project." We had to spend some time debugging all the processes and fixing bugs. Installing the necessary software. Besides the move itself, an update was ready that needed to be described in detail — and that's what we'll talk about below. Private messages.In anticipation of "squads" (yes, development is already underway), we've added private messages and mailings from the administration. Players will be able to correspond directly on the site, for example, to discuss joining/recruitment into a squad. On top of that, not everyone visits the forum and not everyone is up to date on the latest updates and news, so administration mailings have been added to promptly inform players about this or that event. Players can create private chats and communicate directly on the site, if that's convenient for them, of course. Even though the messages are private, discussing or posting extremist materials within the system is prohibited. Keep in mind that messages are stored in plain text. Third parties have no access to them, but an admin (mostly @undefined) may have access by writing an appropriate script to the DBMS. PvP reward.The reward for shooting down a player (2% of the victim's points and 5% of the profile's profit) is no longer mixed with points and coins from PvE. The reward is credited as a separate entry in the profile — the site shows who it was credited for and how much: "Reward for shooting down pilot <nickname> [rank: …]". The reward no longer counts toward group points and is not distributed among players in the group. The mechanics have been unified with the rewards for destroying targets (PvE) — everything is calculated and displayed the same way. Rankings and statisticsRanking values now match the profile. Previously, win streaks and playtime in the rankings were calculated using a separate formula and diverged from what you saw in your profile. Now the entire ranking (pilots and tankers) is calculated using the same formulas as the profile. As a bonus, the ranking pages now load noticeably faster. "Best of the day" fixed — the composition and order of the daily ranking now match the overall one (previously they were calculated from different sources and didn't match). Player search in the rankings fixed — the player is now highlighted on the page and row where they actually are; previously the page where the player was located was displayed incorrectly. Sortie earnings breakdown: in the session log, when you hover over points or coins, you can now see what the sortie total consists of — base points, group points, bonuses for targets or for PvP. Site time fixed. Previously, sortie times, losses, and "last sortie" in the profile were displayed inconsistently. The time zone could drift. Now the time is displayed correctly in your time zone and uniformly across the entire site. Fixed a rare loss of sortie earnings: if you shot down an aircraft at the very end of a mission and immediately ended the session, the sortie results could get wiped. That won't be lost anymore. Fog of war.The time after which the enemy receives information about changed resources at airfields has been increased to 30 minutes. In other words, you have a time lag of a full 30 minutes. Takeoff clearance sent to the in-game chat and other little things.Service messages in the in-game chat now arrive with a ~5 second delay. Previously, messages (takeoff clearance, low fuel, etc.) appeared before spawn and managed to disappear from the chat while you were still loading — you asked us to fix this. Kicks and bans, as before, take effect instantly. Mission end messages are now sent at intervals rather than in a single batch — less risk of them getting lost. Fixed statistics log reading — mission events are no longer lost due to the log file being locked by the game server. Automatic daily database backups have been set up — your progress is now more reliably protected from failures.
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I'm receiving a lower score than I'm getting on missions. Why is this happening?
You share all your income with the other person. The player with the nickname avt8390 is the owner of the group you are part of. When you are in the group, all points and coins are added to the group’s income, not to your personal account. They are transferred to your personal account either after the group owner distributes them or at the start of the next mission. If you don’t want to share the income, especially since avt8390 isn’t flying in the current campaign, you need to leave the group.
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I'm receiving a lower score than I'm getting on missions. Why is this happening?
Hello. The question is unclear. Please clarify what you’re referring to. Describe the comparative situations, the sessions in which you received fewer points and coins.
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Balancing Questions
👍 ))
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Increase the duration of missions. Technical rebalancing. Prizes.
Codebase fixes:Fixed a bug where the team received points for reflecting an attack (yes, the same bug again as in the previous update). Fixed a bug where sessions with the "disconnect" status were not displayed in the session log The session log will now show the real (negative) value for firing on friendly objects. Fixed a bug where a victory (group victory) over an ally was recorded in the flight log/personal record. Fixed incorrect display of handwritten fonts in some browsers. Kuban map graph changes:The Kuban map graph has been reworked. The starting positions of the sides have undergone significant changes. Mission duration increase:Mission time has been increased: missions from 2.40 have been increased to 3 hours, from 2 hours to 2.30, from 1 hour to 1.30. The war is increased from 45 to 55 days. The Kuban map has been reworked. Income from ground objects has been reduced by 15%. Aircraft prices have been increased by 30%. The number of coins per kill has been reduced by 30%. The number of points per kill has been reduced by 30%. Service life changes:Vehicle Side Start date End date Yak-1 ser.69 USSR unchanged 1943-12-01 → 1943-02-01 LaGG-3 ser.29 USSR unchanged 1943-08-01 → 1946-08-01 La-5 ser.8 USSR unchanged 1944-08-01 → 1944-12-01 Yak-7B ser.36 USSR unchanged 1944-05-01 → 1946-05-01 Spitfire Mk.VB USSR 1943-05-01 → 1942-10-01 unchanged I.A.R. 80-B Germany unchanged 1943-02-01 → 1944-08-01 Me 262 A Germany 1945-02-24 → 1945-01-01 unchanged Bf 109 K-4 Germany 1945-02-01 → 1944-09-01 unchanged Bf 109 E-4 Germany unchanged 1943-05-18 → 1943-05-01 Free vehicle changes:Vehicle Side Free (free) Li-2 Fuel USSR yes T-34/76 STZ(1942) USSR no Yak-1B ser.127 USSR no Pz.Kpfw.III Ausf.L Germany no Payload and modification changes:Pe-2 ser.35Ammunition loads (payloads) SHKAS-AP-450 UB-APHE-150 FAB250SV-4: rank 3 → 6 ▲3 Bf 109 G-2Modifications (unlocks) DB605A (1943) engine: rank 9 → 7 ▼2 T-34/76 UTZ (1943)Modifications (unlocks) Default: rank 0 → 4 ▲4 Armor Piercing High Explosive Shells: rank 0 → 4 ▲4 Armor Piercing Shells: rank 0 → 4 ▲4 Sub-Caliber Armor Piercing Shells: rank 0 → 4 ▲4 HE: rank 0 → 4 ▲4 6 all-steel wheels: rank 1 → 5 ▲4 8 all-steel wheels: rank 2 → 6 ▲4 Removed Fuel Tanks: rank 1 → 4 ▲3 Ammunition loads (payloads) ZIS5-CV-50 ZIS5-HE-50 DT-AP-3276: rank 0 → 6 ▲6 ZIS5-CV-25 ZIS5-AP-25 ZIS5-HV-25 ZIS5-HE-25 DT-AP-3276: rank 0 → 5 ▲5 ZIS5-CV-53 ZIS5-AP-16 ZIS5-HV-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-16 ZIS5-AP-53 ZIS5-HV-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-16 ZIS5-AP-16 ZIS5-HV-53 ZIS5-HE-16 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-CV-16 ZIS5-AP-16 ZIS5-HV-16 ZIS5-HE-53 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-12 ZIS5-AP-12 ZIS5-HV-12 ZIS5-HE-12 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-33 ZIS5-AP-33 ZIS5-HV-33 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-33 ZIS5-AP-33 ZIS5-HE-33 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-33 ZIS5-HV-33 ZIS5-HE-33 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-AP-33 ZIS5-HV-33 ZIS5-HE-33 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-CV-68 ZIS5-AP-16 ZIS5-HV-16 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-16 ZIS5-AP-68 ZIS5-HV-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-16 ZIS5-AP-16 ZIS5-HV-68 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-68 ZIS5-AP-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-16 ZIS5-AP-68 ZIS5-HE-16 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-16 ZIS5-AP-16 ZIS5-HE-68 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-CV-68 ZIS5-HV-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-16 ZIS5-HV-68 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-16 ZIS5-HV-16 ZIS5-HE-68 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-68 ZIS5-HV-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-16 ZIS5-HV-68 ZIS5-HE-16 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-AP-16 ZIS5-HV-16 ZIS5-HE-68 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-CV-16 ZIS5-AP-16 ZIS5-HV-16 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-16 ZIS5-AP-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-16 ZIS5-HV-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-16 ZIS5-HV-16 ZIS5-HE-16 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-50 ZIS5-HE-50 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-50 ZIS5-AP-50 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-CV-50 ZIS5-HV-50 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-AP-50 ZIS5-HV-50 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-50 ZIS5-HE-50 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-HV-50 ZIS5-HE-50 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-67 ZIS5-AP-33 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-33 ZIS5-AP-67 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-CV-67 ZIS5-HV-33 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-33 ZIS5-HV-67 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-67 ZIS5-HE-33 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-33 ZIS5-HE-67 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-67 ZIS5-HV-33 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-AP-33 ZIS5-HV-67 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-AP-67 ZIS5-HE-33 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-AP-33 ZIS5-HE-67 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-HV-67 ZIS5-HE-33 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-HV-33 ZIS5-HE-67 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-25 ZIS5-AP-25 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-25 ZIS5-HV-25 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-CV-25 ZIS5-HE-25 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-25 ZIS5-HE-25 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-AP-25 ZIS5-HE-25 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-HV-25 ZIS5-HE-25 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-CV-100 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-100 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-HV-100 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-HE-100 DT-AP-3276: rank 0 → 9 ▲9 ZIS5-CV-50 DT-AP-3276: rank 0 → 4 ▲4 ZIS5-AP-50 DT-AP-3276: rank 0 → 8 ▲8 ZIS5-HV-50 DT-AP-3276: rank 0 → 7 ▲7 ZIS5-HE-50 DT-AP-3276: rank 0 → 9 ▲9 T-34/76 STZ(1942)Modifications (unlocks) HE: rank 2 → 0 ▼2 Ammunition loads (payloads) F34-CV-38 F34-HE-38 DT-AP-2898: rank 0 → 3 ▲3 F34-CV-19 F34-AP-19 F34-HV-19 F34-HE-19 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-AP-35 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-AP-14 F34-HV-35 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-AP-14 F34-HV-14 F34-HE-35 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-12 F34-AP-12 F34-HV-12 F34-HE-12 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-AP-14 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 2 ▲2 F34-CV-49 F34-AP-14 F34-HV-14 DT-AP-2898: rank 1 → 0 ▼1 F34-CV-49 F34-AP-14 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-AP-49 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-AP-14 F34-HE-49 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-49 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-HV-49 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-HV-14 F34-HE-49 DT-AP-2898: rank 0 → 1 ▲1 F34-AP-49 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 2 ▲2 F34-AP-14 F34-HV-49 F34-HE-14 DT-AP-2898: rank 0 → 2 ▲2 F34-AP-14 F34-HV-14 F34-HE-49 DT-AP-2898: rank 0 → 2 ▲2 F34-CV-14 F34-AP-14 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-AP-14 F34-HV-14 F34-HE-14 DT-AP-2898: rank 0 → 2 ▲2 F34-CV-38 F34-HE-38 DT-AP-2898: rank 0 → 1 ▲1 F34-AP-38 F34-HV-38 DT-AP-2898: rank 0 → 2 ▲2 F34-AP-38 F34-HE-38 DT-AP-2898: rank 0 → 3 ▲3 F34-HV-38 F34-HE-38 DT-AP-2898: rank 0 → 2 ▲2 F34-CV-63 F34-HE-14 DT-AP-2898: rank 0 → 1 ▲1 F34-CV-14 F34-HE-63 DT-AP-2898: rank 0 → 1 ▲1 F34-AP-63 F34-HV-14 DT-AP-2898: rank 0 → 2 ▲2 F34-AP-14 F34-HV-63 DT-AP-2898: rank 0 → 2 ▲2 F34-AP-63 F34-HE-14 DT-AP-2898: rank 0 → 3 ▲3 F34-AP-14 F34-HE-63 DT-AP-2898: rank 0 → 3 ▲3 F34-HV-63 F34-HE-14 DT-AP-2898: rank 0 → 2 ▲2 F34-HV-14 F34-HE-63 DT-AP-2898: rank 0 → 2 ▲2 F34-CV-19 F34-HE-19 DT-AP-2898: rank 0 → 1 ▲1 F34-AP-19 F34-HE-19 DT-AP-2898: rank 0 → 3 ▲3 F34-AP-19 F34-HE-19 DT-AP-2898: rank 0 → 3 ▲3 F34-HV-19 F34-HE-19 DT-AP-2898: rank 0 → 2 ▲2 F34-AP-100 DT-AP-2898: rank 0 → 3 ▲3 F34-HV-100 DT-AP-2898: rank 0 → 2 ▲2 F34-HE-100 DT-AP-2898: rank 0 → 4 ▲4 F34-AP-38 DT-AP-2898: rank 0 → 3 ▲3 F34-HV-38 DT-AP-2898: rank 0 → 2 ▲2 F34-HE-38 DT-AP-2898: rank 0 → 4 ▲4 Pz.Kpfw.III Ausf.MModifications (unlocks) Armour Piercing High Explosive Shells: rank 1 → 0 ▼1 Sub-Caliber Armour Piercing Shells: rank 2 → 0 ▼2 Additional armor plates: rank 1 → 3 ▲2 Smoke Mortars: rank 0 → 4 ▲4 Ammunition loads (payloads) KWK39-CV-42 KWK39-HE-42 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-CV-28 KWK39-HV-28 KWK39-HE-28 MG34-AP-3750: rank 0 → 2 ▲2 KWK39-CV-56 KWK39-HV-14 KWK39-HE-14 MG34-AP-3750: rank 0 → 1 ▲1 KWK39-CV-14 KWK39-HV-56 KWK39-HE-14 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-CV-42 KWK39-HE-22 MG34-AP-3750: rank 0 → 2 ▲2 KWK39-CV-42 KWK39-HV-42 MG34-AP-3750: rank 0 → 2 ▲2 KWK39-CV-42 KWK39-HE-42 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-CV-69 KWK39-HV-14 MG34-AP-3750: rank 0 → 1 ▲1 KWK39-CV-14 KWK39-HV-69 MG34-AP-3750: rank 0 → 2 ▲2 KWK39-CV-69 KWK39-HE-14 MG34-AP-3750: rank 0 → 1 ▲1 KWK39-CV-14 KWK39-HE-69 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-CV-69 KWK39-HE-14 MG34-AP-3750: rank 0 → 2 ▲2 KWK39-CV-14 KWK39-HE-69 MG34-AP-3750: rank 0 → 4 ▲4 KWK39-CV-28 KWK39-HV-28 MG34-AP-3750: rank 0 → 2 ▲2 KWK39-CV-28 KWK39-HE-28 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-HV-28 KWK39-HE-28 MG34-AP-3750: rank 0 → 4 ▲4 KWK39-HV-84 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-HE-84 MG34-AP-3750: rank 0 → 5 ▲5 KWK39-HV-42 MG34-AP-3750: rank 0 → 3 ▲3 KWK39-HE-42 MG34-AP-3750: rank 0 → 4 ▲4 Pz.Kpfw.III Ausf.LModifications (unlocks) HE: rank 3 → 0 ▼3 Ammunition loads (payloads) KWK39-CV-46 KWK39-HE-46 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-23 KWK39-HV-23 KWK39-HE-23 MG34-AP-4950: rank 0 → 2 ▲2 KWK39-CV-60 KWK39-HV-15 KWK39-HE-15 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-CV-15 KWK39-HV-60 KWK39-HE-15 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-15 KWK39-HV-15 KWK39-HE-15 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-46 KWK39-HE-22 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-46 KWK39-HV-46 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-CV-46 KWK39-HE-46 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-76 KWK39-HV-15 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-CV-15 KWK39-HV-76 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-CV-76 KWK39-HE-15 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-15 KWK39-HE-76 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-76 KWK39-HE-15 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-15 KWK39-HE-76 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-CV-23 KWK39-HV-23 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-CV-23 KWK39-HE-23 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-HV-23 KWK39-HE-23 MG34-AP-4950: rank 0 → 3 ▲3 KWK39-HV-92 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-HE-92 MG34-AP-4950: rank 0 → 4 ▲4 KWK39-HV-46 MG34-AP-4950: rank 0 → 1 ▲1 KWK39-HE-46 MG34-AP-4950: rank 0 → 3 ▲3 SU-122 UZTM (1943)Modifications (unlocks) Default: rank 1 → 6 ▲5 HE: rank 1 → 6 ▲5 High Explosive Anti-Tank Shells: rank 2 → 6 ▲4 Removed Fuel Tanks: rank 2 → 6 ▲4 Ammunition loads (payloads) M30S-HE-20 M30S-HT-20: rank 1 → 8 ▲7 M30S-HE-20 M30S-HT-20: rank 1 → 8 ▲7 M30S-HE-30 M30S-HT-10: rank 1 → 9 ▲8 M30S-HE-10 M30S-HT-30: rank 1 → 7 ▲6 M30S-HE-10 M30S-HT-10: rank 1 → 8 ▲7 M30S-HE-40: rank 1 → 10 ▲9 M30S-HT-40: rank 1 → 6 ▲5 M30S-HE-20: rank 1 → 9 ▲8 M30S-HE-10: rank 1 → 8 ▲7 M30S-HT-20: rank 1 → 7 ▲6 M30S-HT-10: rank 1 → 6 ▲5 StuG III Ausf.GModifications (unlocks) Default: rank 1 → 3 ▲2 Armour Piercing High Explosive Shells: rank 1 → 3 ▲2 Sub-Caliber Armour Piercing Shells: rank 2 → 3 ▲1 High Explosive Anti-Tank Shells: rank 2 → 3 ▲1 HE: rank 2 → 3 ▲1 Addiotional armor plates: rank 2 → 5 ▲3 Smoke mortars: rank 2 → 5 ▲3 Ammunition loads (payloads) KWK40-CV-27 KWK40-HE-27 MG34-AP-600: rank 1 → 5 ▲4 KWK40-CV-13 KWK40-HV-13 KWK40-HT-13 KWK40-HE-13 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-36 KWK40-HV-6 KWK40-HT-6 KWK40-HE-6 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-6 KWK40-HV-36 KWK40-HT-6 KWK40-HE-6 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-6 KWK40-HV-6 KWK40-HT-36 KWK40-HE-6 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-6 KWK40-HV-6 KWK40-HT-6 KWK40-HE-36 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-6 KWK40-HV-6 KWK40-HT-6 KWK40-HE-6 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-18 KWK40-HV-18 KWK40-HT-18 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-18 KWK40-HV-18 KWK40-HE-18 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-18 KWK40-HT-18 KWK40-HE-18 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-18 KWK40-HT-18 KWK40-HE-18 MG34-AP-600: rank 1 → 5 ▲4 KWK40-CV-36 KWK40-HV-9 KWK40-HT-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HV-36 KWK40-HT-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HV-9 KWK40-HT-36 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-36 KWK40-HV-9 KWK40-HE-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HV-36 KWK40-HE-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HV-9 KWK40-HE-36 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-36 KWK40-HT-9 KWK40-HE-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HT-36 KWK40-HE-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HT-9 KWK40-HE-36 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-36 KWK40-HT-9 KWK40-HE-9 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-9 KWK40-HT-36 KWK40-HE-9 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-9 KWK40-HT-9 KWK40-HE-36 MG34-AP-600: rank 1 → 5 ▲4 KWK40-CV-9 KWK40-HV-9 KWK40-HT-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HV-9 KWK40-HE-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-9 KWK40-HT-9 KWK40-HE-9 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-9 KWK40-HT-9 KWK40-HE-9 MG34-AP-600: rank 1 → 5 ▲4 KWK40-CV-27 KWK40-HE-27 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-27 KWK40-HV-27 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-27 KWK40-HT-27 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-27 KWK40-HT-27 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-27 KWK40-HT-27 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HT-27 KWK40-HE-27 MG34-AP-600: rank 1 → 4 ▲3 KWK40-CV-41 KWK40-HV-13 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-13 KWK40-HV-41 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-41 KWK40-HT-13 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-13 KWK40-HT-41 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-41 KWK40-HE-13 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-13 KWK40-HE-41 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-41 KWK40-HT-13 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-13 KWK40-HT-41 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-41 KWK40-HE-13 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-13 KWK40-HE-41 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HT-41 KWK40-HE-13 MG34-AP-600: rank 1 → 4 ▲3 KWK40-HV-13 KWK40-HE-41 MG34-AP-600: rank 1 → 5 ▲4 KWK40-CV-13 KWK40-HV-13 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-13 KWK40-HT-41 MG34-AP-600: rank 1 → 3 ▲2 KWK40-CV-13 KWK40-HE-13 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-13 KWK40-HT-13 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HV-13 KWK40-HE-13 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HT-13 KWK40-HE-13 MG34-AP-600: rank 1 → 4 ▲3 KWK40-CV-54 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-54 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HT-54 MG34-AP-600: rank 1 → 4 ▲3 KWK40-HE-54 MG34-AP-600: rank 1 → 6 ▲5 KWK40-CV-27 MG34-AP-600: rank 1 → 3 ▲2 KWK40-HV-27 MG34-AP-600: rank 1 → 5 ▲4 KWK40-HT-27 MG34-AP-600: rank 1 → 4 ▲3 KWK40-HE-27 MG34-AP-600: rank 1 → 6 ▲5 Yak-9 ser.1Modifications (unlocks) Default: rank 6 → 7 ▲1 RPK-10: rank 6 → 7 ▲1 Landing light: rank 6 → 7 ▲1 Mirror: rank 7 → 8 ▲1 Reflector Gunsight: rank 6 → 7 ▲1 Ammunition loads (payloads) UB-APHE-200 SHVAK-APHE-120: rank 6 → 7 ▲1 Empty: rank 6 → 7 ▲1 KV-1s ChTZ(1943)Modifications (unlocks) Default: rank 2 → 5 ▲3 Armour Piercing High Explosive Shells: rank 2 → 5 ▲3 Armour Piercing Shells: rank 2 → 5 ▲3 Sub-Caliber Armour Piercing Shells: rank 2 → 5 ▲3 HE: rank 3 → 5 ▲2 Removed Fuel Tank: rank 2 → 5 ▲3 Ammunition loads (payloads) ZIS5-CV-56 ZIS5-HE-56 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-CV-28 ZIS5-AP-28 ZIS5-HV-28 ZIS5-HE-28 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-53 ZIS5-AP-20 ZIS5-HV-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-53 ZIS5-HV-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-20 ZIS5-HV-53 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-20 ZIS5-HV-20 ZIS5-HE-53 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-15 ZIS5-AP-15 ZIS5-HV-15 ZIS5-HE-15 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-37 ZIS5-AP-37 ZIS5-HV-37 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-37 ZIS5-AP-37 ZIS5-HE-37 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-37 ZIS5-HV-37 ZIS5-HE-37 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-37 ZIS5-HV-37 ZIS5-HE-37 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-CV-73 ZIS5-AP-20 ZIS5-HV-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-73 ZIS5-HV-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-20 ZIS5-HV-73 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-73 ZIS5-AP-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-73 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-20 ZIS5-HE-73 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-73 ZIS5-HV-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-HV-73 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-HV-20 ZIS5-HE-73 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-73 ZIS5-HV-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-AP-20 ZIS5-HV-73 ZIS5-HE-20 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-AP-20 ZIS5-HV-20 ZIS5-HE-73 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-CV-20 ZIS5-AP-20 ZIS5-HV-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-AP-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-20 ZIS5-HV-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-20 ZIS5-HV-20 ZIS5-HE-20 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-CV-56 ZIS5-HE-56 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-56 ZIS5-AP-56 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-56 ZIS5-HV-56 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-56 ZIS5-HV-56 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-AP-56 ZIS5-HE-56 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-HV-56 ZIS5-HE-56 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-CV-76 ZIS5-AP-37 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-37 ZIS5-AP-76 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-76 ZIS5-HV-37 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-37 ZIS5-HV-76 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-76 ZIS5-HE-37 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-37 ZIS5-HE-76 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-76 ZIS5-HV-37 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-AP-37 ZIS5-HV-76 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-AP-76 ZIS5-HE-37 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-AP-37 ZIS5-HE-76 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-HV-76 ZIS5-HE-37 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-HV-37 ZIS5-HE-76 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-CV-28 ZIS5-AP-28 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-28 ZIS5-HV-28 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-CV-28 ZIS5-HE-28 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-28 ZIS5-HE-28 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-AP-28 ZIS5-HE-28 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-HV-28 ZIS5-HE-28 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-CV-113 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-113 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-HV-113 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-HE-113 DT-AP-3087: rank 2 → 8 ▲6 ZIS5-CV-56 DT-AP-3087: rank 2 → 5 ▲3 ZIS5-AP-56 DT-AP-3087: rank 2 → 7 ▲5 ZIS5-HV-56 DT-AP-3087: rank 2 → 6 ▲4 ZIS5-HE-56 DT-AP-3087: rank 2 → 8 ▲6 Pz.Kpfw.IV Ausf.GModifications (unlocks) Default: rank 1 → 3 ▲2 Armour Piercing High Explosive Shells: rank 2 → 3 ▲1 High Explosive Anti-Tank Shells: rank 2 → 3 ▲1 Additional armor plates: rank 1 → 3 ▲2 Ammunition loads (payloads) KWK40-CV-43 KWK40-HE-43 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-21 KWK40-HV-21 KWK40-HT-21 KWK40-HE-21 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-45 KWK40-HV-14 KWK40-HT-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-45 KWK40-HT-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-14 KWK40-HT-45 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-14 KWK40-HT-14 KWK40-HE-45 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-10 KWK40-HV-10 KWK40-HT-10 KWK40-HE-10 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-29 KWK40-HV-29 KWK40-HT-29 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-29 KWK40-HV-29 KWK40-HE-29 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-29 KWK40-HT-29 KWK40-HE-29 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-29 KWK40-HT-29 KWK40-HE-29 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-CV-59 KWK40-HV-14 KWK40-HT-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-59 KWK40-HT-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-14 KWK40-HT-59 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-59 KWK40-HV-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-59 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-14 KWK40-HE-59 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-59 KWK40-HT-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HT-59 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HT-14 KWK40-HE-59 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-59 KWK40-HT-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-14 KWK40-HT-59 KWK40-HE-14 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-14 KWK40-HT-14 KWK40-HE-59 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-CV-14 KWK40-HV-14 KWK40-HT-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HV-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-14 KWK40-HT-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-14 KWK40-HT-14 KWK40-HE-14 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-CV-43 KWK40-HE-43 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-43 KWK40-HV-43 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-43 KWK40-HT-43 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-43 KWK40-HT-43 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-43 KWK40-HE-43 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HT-43 KWK40-HE-43 MG34-AP-3450: rank 1 → 5 ▲4 KWK40-CV-73 KWK40-HV-29 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-29 KWK40-HV-73 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-73 KWK40-HT-29 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-29 KWK40-HT-73 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-73 KWK40-HE-29 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-29 KWK40-HE-73 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-73 KWK40-HT-29 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-29 KWK40-HT-73 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-73 KWK40-HE-29 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-29 KWK40-HE-73 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HT-73 KWK40-HE-29 MG34-AP-3450: rank 1 → 5 ▲4 KWK40-HT-29 KWK40-HE-73 MG34-AP-3450: rank 1 → 5 ▲4 KWK40-CV-21 KWK40-HV-21 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-21 KWK40-HT-21 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-CV-21 KWK40-HE-21 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-21 KWK40-HE-21 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HV-21 KWK40-HE-21 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HT-21 KWK40-HE-21 MG34-AP-3450: rank 1 → 5 ▲4 KWK40-CV-87 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-87 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HT-87 MG34-AP-3450: rank 1 → 5 ▲4 KWK40-HE-87 MG34-AP-3450: rank 1 → 7 ▲6 KWK40-CV-43 MG34-AP-3450: rank 1 → 3 ▲2 KWK40-HV-43 MG34-AP-3450: rank 1 → 4 ▲3 KWK40-HT-43 MG34-AP-3450: rank 1 → 5 ▲4 KWK40-HE-43 MG34-AP-3450: rank 1 → 7 ▲6 Yak-9T ser.1Modifications (unlocks) Reflector Gunsight: rank 9 → 8 ▼1 P-47D-22Modifications (unlocks) Ground attack modification: rank 7 → 4 ▼3 Ammunition loads (payloads) M250-AP-2136 M64-1: rank 7 → 4 ▼3 M250-AP-1602 M64-1: rank 7 → 4 ▼3 M250-AP-1068 M64-1: rank 7 → 4 ▼3 M250-AP-3400 M64-1: rank 7 → 4 ▼3 M250-AP-2550 M64-1: rank 7 → 4 ▼3 M250-AP-1700 M64-1: rank 7 → 4 ▼3 M250-AP-2136 M64-2: rank 7 → 5 ▼2 M250-AP-1602 M64-2: rank 7 → 5 ▼2 M250-AP-1068 M64-2: rank 7 → 5 ▼2 M250-AP-3400 M64-2: rank 7 → 5 ▼2 M250-AP-2550 M64-2: rank 7 → 5 ▼2 M250-AP-1700 M64-2: rank 7 → 5 ▼2 M250-AP-2136 M64-3: rank 7 → 6 ▼1 M250-AP-1602 M64-3: rank 7 → 6 ▼1 M250-AP-1068 M64-3: rank 7 → 6 ▼1 M250-AP-3400 M64-3: rank 7 → 6 ▼1 M250-AP-2550 M64-3: rank 7 → 6 ▼1 M250-AP-1700 M64-3: rank 7 → 6 ▼1 M250-AP-2136 M65-2: rank 8 → 5 ▼3 M250-AP-1602 M65-2: rank 8 → 6 ▼2 M250-AP-1068 M65-2: rank 8 → 6 ▼2 M250-AP-3400 M65-2: rank 8 → 6 ▼2 M250-AP-2550 M65-2: rank 8 → 6 ▼2 M250-AP-1700 M65-2: rank 8 → 6 ▼2 M250-AP-2136 M65-2 M64-1: rank 8 → 6 ▼2 M250-AP-1602 M65-2 M64-1: rank 8 → 7 ▼1 M250-AP-1068 M65-2 M64-1: rank 8 → 7 ▼1 M250-AP-3400 M65-2 M64-1: rank 8 → 7 ▼1 M250-AP-2550 M65-2 M64-1: rank 8 → 7 ▼1 M250-AP-1700 M65-2 M64-1: rank 8 → 7 ▼1 M250-AP-2136 M8-6: rank 5 → 4 ▼1 M250-AP-1602 M8-6: rank 5 → 4 ▼1 M250-AP-1068 M8-6: rank 5 → 4 ▼1 M250-AP-3400 M8-6: rank 5 → 4 ▼1 M250-AP-2550 M8-6: rank 5 → 4 ▼1 M250-AP-1700 M8-6: rank 5 → 4 ▼1 M250-AP-2136 M64-1 M8-6: rank 7 → 5 ▼2 M250-AP-1602 M64-1 M8-6: rank 7 → 5 ▼2 M250-AP-3400 M64-1 M8-6: rank 7 → 5 ▼2 M250-AP-2550 M64-1 M8-6: rank 7 → 5 ▼2 M250-AP-1700 M64-1 M8-6: rank 7 → 5 ▼2 M250-AP-2136 M64-2 M8-6: rank 7 → 6 ▼1 M250-AP-1602 M64-2 M8-6: rank 7 → 6 ▼1 M250-AP-1068 M64-2 M8-6: rank 7 → 6 ▼1 M250-AP-3400 M64-2 M8-6: rank 7 → 6 ▼1 M250-AP-2550 M64-2 M8-6: rank 7 → 6 ▼1 M250-AP-1700 M64-2 M8-6: rank 7 → 6 ▼1 Spitfire Mk.IXcAmmunition loads (payloads) BRN303-AP-1400 HISMK2-APHE-280 GPB500-1: rank 8 → 7 ▼1 BRN50-AP-500 HISMK2-APHE-280 GPB500-1: rank 7 → 8 ▼1 Bf 109 G-6 LateModifications (unlocks) Default: rank 7 → 5 ▼2 MK-108 30mm gun: rank 8 → 6 ▼2 MG-151/20 gun pods: rank 8 → 6 ▼2 SD 70x4 bombs: rank 9 → 7 ▼2 SC 250 bomb: rank 8 → 6 ▼2 BR21x2: rank 8 → 6 ▼2 MW50: rank 9 → 7 ▼2 Erla Canopy: rank 7 → 5 ▼2 Ammunition loads (payloads) MG131-APHE-600 MG15120-APHE-200: rank 7 → 5 ▼2 MG131-APHE-600 MG15120-APHE-200 SD70-4: rank 9 → 7 ▼2 MG131-APHE-600 MG15120-APHE-200 SC250-1: rank 8 → 6 ▼2 MG131-APHE-600 MG15120-APHE-200 MG15120-APHE-270-add: rank 8 → 6 ▼2 MG131-APHE-600 MG15120-APHE-200 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MG15120-APHE-200 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MG15120-APHE-200 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MG15120-APHE-200 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MK108-HE-65: rank 8 → 6 ▼2 MG131-APHE-600 MK108-HE-65 SD70-4: rank 10 → 8 ▼2 MG131-APHE-600 MK108-HE-65 SC250-1: rank 9 → 7 ▼2 MG131-APHE-600 MK108-HE-65 MG15120-APHE-270-add: rank 9 → 7 ▼2 MG131-APHE-600 MK108-HE-65 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MK108-HE-65 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MK108-HE-65 WGR21-2: rank 9 → 7 ▼2 MG131-APHE-600 MK108-HE-65 WGR21-2: rank 9 → 7 ▼2 Empty: rank 7 → 5 ▼2 Me 262 AModifications (unlocks) Default: rank 11 → 10 ▼1 Gyro Gunsight: rank 12 → 11 ▼1 24 x R4M rockets: rank 12 → 11 ▼1 Armoured Head Rest: rank 11 → 10 ▼1 Back Armour: rank 11 → 10 ▼1 Removed Frontal Armo: rank 11 → 10 ▼1 Removed inner Cannons: rank 11 → 10 ▼1 Bomb load: rank 11 → 10 ▼1 Fuel regulating valve: rank 12 → 11 ▼1 Ammunition loads (payloads) MK108-HE-160 MK108-HE-200: rank 12 → 11 ▼1 MK108-HE-160: rank 12 → 11 ▼1 MK108-HE-160 MK108-HE-200 R4M-24: rank 12 → 11 ▼1 MK108-HE-160 MK108-HE-200 SC250-1: rank 11 → 10 ▼1 MK108-HE-160 MK108-HE-200 SC250-2: rank 11 → 10 ▼1 MK108-HE-160 MK108-HE-200 SC500-1: rank 11 → 10 ▼1 MK108-HE-160 SC250-1: rank 11 → 10 ▼1 MK108-HE-160 SC250-2: rank 11 → 10 ▼1 MK108-HE-160 SC500-1: rank 11 → 10 ▼1 Empty: rank 11 → 10 ▼1 SU-152 ChKZ (1943)Modifications (unlocks) Default: rank 6 → 8 ▲2 HE: rank 6 → 8 ▲2 Armor Piercing High Explosive Shells: rank 6 → 8 ▲2 Removed Fuel Tanks: rank 6 → 9 ▲3 Ammunition loads (payloads) ML20S-HE-10 ML20S-CV-10: rank 6 → 9 ▲3 ML20S-HE-10 ML20S-CV-10: rank 6 → 9 ▲3 ML20S-HE-15 ML20S-CV-5: rank 6 → 11 ▲5 ML20S-HE-5 ML20S-CV-15: rank 6 → 8 ▲2 ML20S-HE-5 ML20S-CV-5: rank 6 → 8 ▲2 ML20S-HE-20: rank 6 → 11 ▲5 ML20S-CV-20: rank 6 → 8 ▲2 ML20S-HE-10: rank 6 → 10 ▲4 ML20S-HE-5: rank 6 → 8 ▲2 ML20S-CV-10: rank 6 → 8 ▲2 ML20S-CV-5: rank 6 → 8 ▲2 M4A2Ammunition loads (payloads) M3-CV-48 M3-HE-48 M1919-AP-6750 M250-AP-1600: rank 1 → 3 ▲2 M3-CV-32 M3-AP-32 M3-HE-32 M1919-AP-6750 M250-AP-1600: rank 1 → 2 ▲1 M3-CV-16 M3-AP-16 M3-HE-65 M1919-AP-6750 M250-AP-1600: rank 1 → 4 ▲3 M3-CV-48 M3-HE-48 M1919-AP-6750 M250-AP-1600: rank 1 → 5 ▲4 M3-AP-48 M3-HE-48 M1919-AP-6750 M250-AP-1600: rank 1 → 4 ▲3 M3-CV-16 M3-HE-81 M1919-AP-6750 M250-AP-1600: rank 1 → 6 ▲5 M3-AP-16 M3-HE-81 M1919-AP-6750 M250-AP-1600: rank 1 → 6 ▲5 M3-CV-24 M3-HE-24 M1919-AP-6750 M250-AP-1600: rank 1 → 3 ▲2 M3-AP-24 M3-HE-24 M1919-AP-6750 M250-AP-1600: rank 1 → 3 ▲2 M3-AP-97 M1919-AP-6750 M250-AP-1600: rank 1 → 2 ▲1 M3-HE-97 M1919-AP-6750 M250-AP-1600: rank 1 → 7 ▲6 M3-HE-48 M1919-AP-6750 M250-AP-1600: rank 1 → 5 ▲4 Sd.Kfz.184Modifications (unlocks) Default: rank 3 → 6 ▲3 Armour Piercing High Explosive Shells: rank 3 → 6 ▲3 Sub-Caliber Armour Piercing Shells: rank 3 → 6 ▲3 HE: rank 3 → 6 ▲3 Reversed Gun mantlet shield: rank 3 → 8 ▲5 Ammunition loads (payloads) KWK43-CV-25 KWK43-HV-25: rank 3 → 6 ▲3 KWK43-CV-16 KWK43-HE-16 KWK43-HV-16: rank 3 → 7 ▲4 KWK43-CV-34 KWK43-HE-8 KWK43-HV-8: rank 3 → 6 ▲3 KWK43-CV-8 KWK43-HE-8 KWK43-HV-34: rank 3 → 7 ▲4 KWK43-CV-8 KWK43-HE-34 KWK43-HV-8: rank 3 → 8 ▲5 KWK43-CV-8 KWK43-HE-8 KWK43-HV-8: rank 3 → 7 ▲4 KWK43-CV-25 KWK43-HV-25: rank 3 → 6 ▲3 KWK43-CV-25 KWK43-HE-25: rank 3 → 6 ▲3 KWK43-HE-25 KWK43-HV-25: rank 3 → 9 ▲6 KWK43-CV-42 KWK43-HE-8: rank 3 → 6 ▲3 KWK43-CV-8 KWK43-HE-42: rank 3 → 6 ▲3 KWK43-CV-42 KWK43-HV-8: rank 3 → 6 ▲3 KWK43-CV-8 KWK43-HV-42: rank 3 → 6 ▲3 KWK43-HE-42 KWK43-HV-8: rank 3 → 9 ▲6 KWK43-HE-8 KWK43-HV-42: rank 3 → 9 ▲6 KWK43-CV-16 KWK43-HE-16: rank 3 → 6 ▲3 KWK43-CV-16 KWK43-HV-16: rank 3 → 6 ▲3 KWK43-HE-16 KWK43-HV-16: rank 3 → 9 ▲6 KWK43-CV-50: rank 3 → 6 ▲3 KWK43-HE-50: rank 3 → 11 ▲8 KWK43-HV-50: rank 3 → 9 ▲6 KWK43-CV-25: rank 3 → 6 ▲3 KWK43-HE-25: rank 3 → 11 ▲8 KWK43-HV-25: rank 3 → 9 ▲6 Pz.Kpfw.VI Ausf.H1Modifications (unlocks) Default: rank 6 → 8 ▲2 Armour Piercing High Explosive Shells: rank 6 → 8 ▲2 Sub-Caliber Armour Piercing Shells: rank 6 → 8 ▲2 High Explosive Anti-Tank ShellsHigh Explosive Anti-Tank Shells: rank 6 → 8 ▲2 HE: rank 6 → 8 ▲2 Smoke mortars: rank 6 → 11 ▲5 Ammunition loads (payloads) KWK36-CV-46 KWK36-HE-46 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-CV-23 KWK36-HV-23 KWK36-HT-23 KWK36-HE-23 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-44 KWK36-HV-15 KWK36-HT-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-44 KWK36-HT-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-15 KWK36-HT-44 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-15 KWK36-HT-15 KWK36-HE-44 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-12 KWK36-HV-12 KWK36-HT-12 KWK36-HE-12 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-30 KWK36-HV-30 KWK36-HT-30 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-30 KWK36-HV-30 KWK36-HE-30 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-30 KWK36-HT-30 KWK36-HE-30 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-30 KWK36-HT-30 KWK36-HE-30 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-CV-60 KWK36-HV-15 KWK36-HT-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-60 KWK36-HT-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-15 KWK36-HT-60 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-60 KWK36-HV-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-60 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-15 KWK36-HE-60 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-60 KWK36-HT-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HT-60 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HT-15 KWK36-HE-60 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-60 KWK36-HT-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-15 KWK36-HT-60 KWK36-HE-15 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-15 KWK36-HT-15 KWK36-HE-60 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-CV-15 KWK36-HV-15 KWK36-HT-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HV-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-15 KWK36-HT-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-15 KWK36-HT-15 KWK36-HE-15 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-CV-46 KWK36-HE-46 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-46 KWK36-HV-46 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-46 KWK36-HT-46 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-46 KWK36-HT-46 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-46 KWK36-HE-46 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HT-46 KWK36-HE-46 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-CV-76 KWK36-HV-30 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-30 KWK36-HV-76 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-76 KWK36-HT-30 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-30 KWK36-HT-76 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-76 KWK36-HE-30 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-30 KWK36-HE-76 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-76 KWK36-HT-30 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-30 KWK36-HT-76 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-76 KWK36-HE-30 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-30 KWK36-HE-76 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HT-76 KWK36-HE-30 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-HT-30 KWK36-HE-76 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-CV-23 KWK36-HV-23 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-23 KWK36-HT-23 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-CV-23 KWK36-HE-23 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-23 KWK36-HE-23 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HV-23 KWK36-HE-23 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HT-23 KWK36-HE-23 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-CV-92 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-92 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HT-92 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-HE-92 MG34-AP-5400: rank 6 → 11 ▲5 KWK36-CV-46 MG34-AP-5400: rank 6 → 8 ▲2 KWK36-HV-46 MG34-AP-5400: rank 6 → 9 ▲3 KWK36-HT-46 MG34-AP-5400: rank 6 → 10 ▲4 KWK36-HE-46 MG34-AP-5400: rank 6 → 11 ▲5 Pz.Kpfw.V Ausf.DModifications (unlocks) Default: rank 3 → 7 ▲4 Armour Piercing High Explosive Shells: rank 3 → 7 ▲4 Sub-Caliber Armour Piercing Shells: rank 3 → 7 ▲4 HE: rank 3 → 7 ▲4 Removed Additional armor plates: rank 3 → 7 ▲4 Smoke mortars: rank 3 → 9 ▲6 Ammunition loads (payloads) KWK42-CV-39 KWK42-HE-39 MG34-AP-5100: rank 3 → 9 ▲6 KWK42-CV-26 KWK42-HV-26 KWK42-HE-26 MG34-AP-5100: rank 3 → 8 ▲5 KWK42-CV-53 KWK42-HV-13 KWK42-HE-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-13 KWK42-HV-13 KWK42-HE-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-13 KWK42-HV-53 KWK42-HE-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-13 KWK42-HV-13 KWK42-HE-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-39 KWK42-HE-22 MG34-AP-5100: rank 3 → 8 ▲5 KWK42-CV-39 KWK42-HV-39 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-39 KWK42-HE-39 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-66 KWK42-HV-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-13 KWK42-HV-66 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-66 KWK42-HE-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-13 KWK42-HE-66 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-66 KWK42-HE-13 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-13 KWK42-HE-66 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-19 KWK42-HV-19 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-CV-19 KWK42-HE-19 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-HV-19 KWK42-HE-19 MG34-AP-5100: rank 3 → 8 ▲5 KWK42-CV-79 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-HV-79 MG34-AP-5100: rank 3 → 8 ▲5 KWK42-HE-79 MG34-AP-5100: rank 3 → 10 ▲7 KWK42-CV-39 MG34-AP-5100: rank 3 → 7 ▲4 KWK42-HV-39 MG34-AP-5100: rank 3 → 8 ▲5 KWK42-HE-39 MG34-AP-5100: rank 3 → 10 ▲7 Yak-3 ser.9Modifications (unlocks) Default: rank 9 → 8 ▼1 UBS: rank 10 → 9 ▼1 Ammunition loads (payloads) SHVAK-APHE-125 UB-APHE-175: rank 9 → 8 ▼1 Empty: rank 9 → 8 ▼1 Fw 190 D-9Modifications (unlocks) Default: rank 8 → 9 ▲1 SD 70x4 bombs: rank 10 → 11 ▲1 SC 250 bomb: rank 9 → 10 ▲1 SC 500 bomb: rank 11 → 12 ▲1 BR21x2: rank 8 → 9 ▲1 24 x R4M rockets: rank 9 → 10 ▲1 Gyro Gunsight: rank 9 → 10 ▲1 Bubble Canopy: rank 8 → 9 ▲1 Ammunition loads (payloads) MG131-APHE-950 MG15120-APHE-500: rank 8 → 9 ▲1 MG131-APHE-950 MG15120-APHE-500 SD70-4: rank 10 → 11 ▲1 MG131-APHE-950 MG15120-APHE-500 SC250-1: rank 9 → 10 ▲1 MG131-APHE-950 MG15120-APHE-500 WGR21-2: rank 8 → 9 ▲1 MG131-APHE-950 MG15120-APHE-500 WGR21-2: rank 8 → 9 ▲1 MG131-APHE-950 MG15120-APHE-500 WGR21-2: rank 8 → 9 ▲1 MG131-APHE-950 MG15120-APHE-500 WGR21-2: rank 8 → 9 ▲1 MG131-APHE-950 MG15120-APHE-500 R4M-24: rank 9 → 10 ▲1 Empty: rank 8 → 9 ▲1 Aircraft economy changes:USSRFightersI-16 type 24: deposit 188→560 (+372), reward 150→115 (-35), points 130→111 (-19) MiG-3 ser.24: deposit 1220→1586 (+366), reward 310→235 (-75), points 208→177 (-31) Yak-1 ser.69: deposit 800→1950 (+1150), reward 310→240 (-70), points 208→177 (-31) LaGG-3 ser.29: deposit 740→1560 (+820), reward 310→240 (-70), points 182→155 (-27) Yak-1B ser.127: deposit 1600→2800 (+1200), reward 560→430 (-130), points 195→166 (-29) La-5 ser.8: deposit 2040→2652 (+612), reward 440→330 (-110), points 221→188 (-33) La-5F ser.38: deposit 3500→4550 (+1050), reward 625→480 (-145), points 234→207 (-27) La-5FN ser.2: deposit 4500→5850 (+1350), reward 810→620 (-190), points 247→210 (-37) Yak-9 ser.1: deposit 1800→4160 (+2360), reward 625→480 (-145), points 260→221 (-39) P-39L-1: deposit 1200→1560 (+360), reward 500→385 (-115), points 195→166 (-29) Yak-7B ser.36: deposit 1800→3640 (+1840), reward 625→480 (-145), points 260→221 (-39) Yak-9T ser.1: deposit 3800→4940 (+1140), reward 750→570 (-180), points 247→210 (-37) Spitfire Mk.VB: deposit 700→1200 (+500), reward 375→290 (-85), points 130→110 (-20) Spitfire Mk.IXe: deposit 3600→4680 (+1080), reward 750→470 (-280), points 260→221 (-39) Spitfire Mk.IXc: deposit 3440→4470 (+1030), reward 750→570 (-180), points 260→210 (-50) Spitfire Mk.XIVe: reward 750→675 (-75) P-40E-1: deposit 400→900 (+500), reward 250→200 (-50), points 195→160 (-35) P-47D-22: deposit 2000→2600 (+600), reward 940→630 (-310), points 260→210 (-50) Yak-3 ser.9: deposit 4200→5500 (+1300), reward 1000→765 (-235), points 260→230 (-30) Yak-1 ser.23: deposit 632→900 (+268), reward 250→190 (-60), points 156→120 (-36) La-7 ser.1: deposit 6200→8060 (+1860), reward 940→720 (-220), points 221→190 (-31) I-153: deposit 450→600 (+150), reward 190→150 (-40), points 130→100 (-30) LaGG-3 ser.4: deposit 500→650 (+150), reward 250→190 (-60), points 143→105 (-38) Hurricane Mk.II: deposit 400→900 (+500), reward 250→200 (-50), points 156→140 (-16) Attack aircraft and bombersIl-2 mod.1941: deposit 1100→1430 (+330), reward 440→340 (-100), points 234→199 (-35) Pe-2 ser.35: deposit 1000→5200 (+4200), reward 375→330 (-45), points 208→177 (-31) U-2VS: deposit 150→180 (+30), reward 190→120 (-70), points 65→50 (-15) Pe-2 ser.87: deposit 3100→5200 (+2100), reward 500→380 (-120), points 234→200 (-34) Il-2 mod.1942: deposit 840→1100 (+260), reward 440→330 (-110), points 208→177 (-31) A-20B: deposit 5400→7020 (+1620), reward 560→430 (-130), points 260→210 (-50) Il-2 mod.1943: deposit 600→1200 (+600), reward 375→310 (-65), points 182→150 (-32) Il-2 mod.1944: deposit 800→1040 (+240), reward 500→405 (-95), points 182→140 (-42) Transport aircraftC-47A Prov: reward 375→290 (-85), points 260→240 (-20) C-47A Ammo: reward 375→290 (-85), points 260→240 (-20) C-47A Fuel: reward 375→290 (-85), points 260→240 (-20) Li-2 Prov: reward 375→290 (-85), points 260→240 (-20) Li-2 Ammo: reward 375→290 (-85), points 260→240 (-20) Li-2 Fuel: reward 375→290 (-85), points 260→240 (-20) TanksT-34/76 UTZ (1943): deposit 6500→8000 (+1500), reward 310→280 (-30) T-34/76 STZ(1942): deposit 2500→3500 (+1000) SU-122 UZTM (1943): deposit 7000→12000 (+5000) KV-1s ChTZ(1943): deposit 12000→10000 (-2000) SU-152 ChKZ (1943): deposit 12000→15000 (+3000) GermanyFightersBf 109 E-7: deposit 500→650 (+150), reward 250→190 (-60), points 143→122 (-21) Bf 109 F-2: deposit 1220→1586 (+366), reward 310→235 (-75), points 208→177 (-31) Bf 109 F-4: deposit 3500→4550 (+1050), reward 560→430 (-130), points 221→188 (-33) Bf 109 G-2: deposit 3400→4420 (+1020), reward 500→380 (-120), points 221→188 (-33) Bf 109 G-4: deposit 2500→3250 (+750), reward 440→380 (-60), points 208→177 (-31) Bf 109 G-6: deposit 1600→2080 (+480), reward 560→430 (-130), points 195→166 (-29) Bf 109 G-6 Late: deposit 3000→3510 (+510), reward 875→630 (-245), points 221→190 (-31) Bf 109 G-6AS: deposit 2900→3770 (+870), reward 750→560 (-190), points 221→190 (-31) Bf 109 G-14: deposit 3700→4810 (+1110), reward 625→495 (-130), points 208→190 (-18) Bf 109 K-4: deposit 6200→8060 (+1860), reward 940→720 (-220), points 260→230 (-30) Bf 109 E-4: deposit 600→900 (+300), reward 250→190 (-60), points 143→105 (-38) Fw 190 A-3: deposit 3580→4650 (+1070), reward 560→430 (-130), points 221→188 (-33) Fw 190 A-5: deposit 2640→3432 (+792), reward 750→570 (-180), points 247→210 (-37) Fw 190 A-6: deposit 3860→5020 (+1160), reward 940→720 (-220), points 195→170 (-25) Fw 190 A-8: deposit 1500→1950 (+450), reward 690→520 (-170), points 169→140 (-29) Fw 190 D-9: deposit 4260→5540 (+1280), reward 625→480 (-145), points 247→210 (-37) Ta 152 H-1: deposit 6000→7500 (+1500), reward 940→720 (-220), points 221→210 (-11) MC.202 ser.VIII: deposit 450→900 (+450), reward 190→150 (-40), points 143→120 (-23) I.A.R. 80-A: deposit 450→650 (+200), reward 190→150 (-40), points 130→110 (-20) I.A.R. 80-B: deposit 500→650 (+150), reward 250→200 (-50), points 156→120 (-36) Heavy fighters and attack aircraftBf 110 E-2: deposit 860→1120 (+260), reward 440→340 (-100), points 208→177 (-31) Bf 110 G-2: deposit 1260→1640 (+380), reward 500→385 (-115), points 234→199 (-35) Hs 129 B-2: deposit 500→900 (+400), reward 310→240 (-70), points 234→205 (-29) Ju 88 C-6: deposit 1200→1560 (+360), reward 440→330 (-110), points 221→188 (-33) Ju 87 D-3: deposit 200→1000 (+800), reward 250→200 (-50), points 182→150 (-32) Ju 87 D-5: deposit 800→1040 (+240), reward 375→300 (-75), points 182→165 (-17) BombersJu 88 A-4: deposit 5400→7020 (+1620), reward 560→430 (-130), points 260→220 (-40) He 111 H-6: deposit 1000→3250 (+2250), reward 375→290 (-85), points 208→177 (-31) He 111 H-16: deposit 3100→3250 (+150), reward 440→330 (-110), points 234→199 (-35) Me 410 A-1: deposit 2500→3250 (+750), reward 940→720 (-220), points 260→210 (-50) Transport aircraftJu 52 3mg4e Prov: reward 375→290 (-85), points 260→220 (-40) Ju 52 3mg4e Ammo: reward 375→290 (-85), points 260→220 (-40) Ju 52 3mg4e Fuel: reward 375→290 (-85), points 260→220 (-40) Jet fighterMe 262 A: reward 2500→3500 (+1000), points 1040→1540 (+500) TanksPz.Kpfw.III Ausf.M: deposit 4000→2500 (-1500) Pz.Kpfw.III Ausf.L: deposit 2500→1800 (-700) Sd.Kfz.184: deposit 13000→14000 (+1000) Announcement.In the 24th war, the first contest will be held, and the best in specializations at the end of the war will receive prizes. The player who flies the most on an aircraft controlled by a yoke, such as: A-20, Pe-2, Li-2, C-47, He-111, Ju-88, Ju-52, will receive a joystick as a prize Flight Sim Yoke from the company CH. The player with the best displayed streak in the statistics profile at the end of the war will be awarded a monthly subscription to a premium account. Award nominations: Best living fighter, Best living attack aircraft, Best living bomber Best living tanker. Nominations may be expanded, as may the number of prizes.
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deconnexion aleatoire
Hi. What is it about? I don't understand what kind of disconnections? Here people are playing. I don't see any problems on our part.
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Announcement.
Hotfix Fixed a memory leak. Fixed an issue where sessions and points were not saved...
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Improved statistics. Restyling, redesign of the website.
New Features and Changes"Losses" tab in the flight log or service record (pilot or tanker profile). A complete breakdown of your losses: by vehicle type and by specialization, separately for combat, non-combat, friendly fire, and anti-aircraft fire. The "Losses Timeline" and "Sessions Timeline" charts show how things went from map to map. Sections are collapsible, with an "Expand/Collapse All" button. The section is available on a premium account — if you don't have a subscription, the site will tell you directly and offer to go to the products page. Honest statistics. Fixed the counting of losses and final sortie outcomes: if an aircraft crashed while landing at an airfield, the sortie is now correctly recorded as a "crash landing" rather than "landed". The case of taking off without landing is also handled. Aircraft and tank losses are counted according to their proper statuses. Less "noise" in statistics. Sorties shorter than 3 minutes no longer appear in statistics and profiles (except when the player received a penalty — such sorties remain visible). Kill streaks for controllable ground vehicles. Profiles now track kill streaks, group victories, and similar achievements for controllable ground vehicles. Faster loading. Statistics and sortie detail pages have been optimized and now open noticeably faster. Avatar uploads. You can now upload your own avatar through your account. Statistics for controllable ground vehicles. How many controllable vehicles destroyed, group victories, records per life and per session, crew specializations (driver, gunner, and others). More numbers about each sortie and tank run. The profile (the pilot's flight log or the tanker's service record — these sections now have these names) ("Session Results" block), the session journal, and the individual session page now show distance traveled, average and maximum speed, and maximum altitude. The session journal also gained a column for destroyed ground vehicles. Maximum speed and altitude are displayed to premium access holders. New columns in the missions table. The missions list now includes: in-game date, team points, air losses, and vehicle losses for each side. It's easier to follow the course of the war from the missions list. Rating sorting on mobile. In pilot and tanker ratings, mobile users can now choose sorting: by points, streaks, victories, destroyed vehicles, or time in game. Sortie animation. Added a session player. Premium account holders can now play a session animation, making it easier to see who was where at any given moment relative to each other. Money and points. Money earnings reduced by 25% and points by 15%. Ranks. Increased the number of points required to earn lower and middle ranks. Target Bonuses and Team PointsReward for defenders. Repelling an attack on a main target now earns team points (15 points each) — target defense is finally rewarded as it deserves. Fixed attack-repulsion bonus awarding. Previously, the bonus could go to the wrong players (for example, those destroying defenders instead of attackers). Now the reward goes exactly to those who repelled the attack on the main target (on the defense). Bonuses for destroying secondary targets. Fixed an issue where bonuses for destroying secondary targets (factory, bridges, supply...) were not awarded at all. Map, Missions, and RotationAutomatic map rotation. When generating a new mission, map and campaign rotation is now automatically taken into account — the transition to the next map happens correctly and without manual intervention, including proper handling of the last map in the rotation. Fixed map reset. Fixed an error that could cause map cleanup to fail. Clear target names. Front-line targets (bridges, factories, main targets) now have Russian and English names — on the map and in the campaign history, objects are labeled in a human-readable way, mostly by the name of the settlement they belong to. Transport aircraft. Improved the modification selection logic for transport aviation during mission generation. Fixed a bug where an airfield that was fully encircled and on the front line was filled with a full set of aircraft instead of only transport aviation. Stability, Fixes, and ImprovementsMore stable connection to the game server. Fixed failures when connecting/disconnecting the control connection (RCON), reduced the number of redundant requests to the server — fewer freezes and player list desyncs. Fixed rare crashes in log processing — some sorties previously might not be counted due to an internal error. More accurate tracking of tank sessions. Lowered the minimum event duration threshold for vehicles — short episodes of tank/turret control are now recorded correctly. Tank sessions that end outside friendly territory completely lose all points and profit earned during the run. Group creation. Fixed a bug where a group creation request received no response if a group with that name already existed. An information window with the error text is now displayed. More compact profile. Long statistics blocks are collapsible, and the "Specializations" card shows only specializations for your type — pilots no longer see empty tank rows and vice versa. The "Losses" tab on the campaign statistics page has been tidied up: blocks are collapsed into neat sections, and if you don't have permission to view the data, a clear premium access message is shown instead of an empty page. Clear premium messages. The "Losses", "Logistics", and "History Map" buttons on the mission page are now visible to everyone, and instead of a silent error — an explanation that the data is available on a premium account, plus a button leading to the products page. The avatar in the header no longer flickers or disappears while pages load. Map: fixed the offset of resource bars at airfields and icon positioning — icons now sit exactly above their point on the map. Online player list: the ban timer is now shown only for observers. Links with nicknames. The nickname is automatically included in the profile and sortie page URLs — you can immediately see whose link it is, and it's convenient to share. The session page opens faster — redundant server requests during loading have been removed. Tooltips for buttons on the mission page — "Mission Info", "Mission Targets", "Losses", "Logistics", "History Map": no more clicking blindly. Redesign and restyling — the entire site has been brought to a single style: the look of an archival document from the Second World War era. SEO — every page of the site received a unique title, description, and keywords, which should improve the site's ranking in search engines. API and SecurityClosing the API. The API description is no longer publicly available. Updated the platform and internal dependencies of the site — improved security and stability. Request limits. Sending emails for password recovery, account activation resend, and similar actions now have daily limits — most often 10 sends per day.
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