New Features and Changes
"Losses" tab in the flight log or service record (pilot or tanker profile). A complete breakdown of your losses: by vehicle type and by specialization, separately for combat, non-combat, friendly fire, and anti-aircraft fire. The "Losses Timeline" and "Sessions Timeline" charts show how things went from map to map. Sections are collapsible, with an "Expand/Collapse All" button. The section is available on a premium account — if you don't have a subscription, the site will tell you directly and offer to go to the products page.
Honest statistics. Fixed the counting of losses and final sortie outcomes: if an aircraft crashed while landing at an airfield, the sortie is now correctly recorded as a "crash landing" rather than "landed". The case of taking off without landing is also handled. Aircraft and tank losses are counted according to their proper statuses.
Less "noise" in statistics. Sorties shorter than 3 minutes no longer appear in statistics and profiles (except when the player received a penalty — such sorties remain visible).
Kill streaks for controllable ground vehicles. Profiles now track kill streaks, group victories, and similar achievements for controllable ground vehicles.
Faster loading. Statistics and sortie detail pages have been optimized and now open noticeably faster.
Avatar uploads. You can now upload your own avatar through your account.
Statistics for controllable ground vehicles. How many controllable vehicles destroyed, group victories, records per life and per session, crew specializations (driver, gunner, and others).
More numbers about each sortie and tank run. The profile (the pilot's flight log or the tanker's service record — these sections now have these names) ("Session Results" block), the session journal, and the individual session page now show distance traveled, average and maximum speed, and maximum altitude. The session journal also gained a column for destroyed ground vehicles. Maximum speed and altitude are displayed to premium access holders.
New columns in the missions table. The missions list now includes: in-game date, team points, air losses, and vehicle losses for each side. It's easier to follow the course of the war from the missions list.
Rating sorting on mobile. In pilot and tanker ratings, mobile users can now choose sorting: by points, streaks, victories, destroyed vehicles, or time in game.
Sortie animation. Added a session player. Premium account holders can now play a session animation, making it easier to see who was where at any given moment relative to each other.
Money and points. Money earnings reduced by 25% and points by 15%.
Ranks. Increased the number of points required to earn lower and middle ranks.
Target Bonuses and Team Points
Reward for defenders. Repelling an attack on a main target now earns team points (15 points each) — target defense is finally rewarded as it deserves.
Fixed attack-repulsion bonus awarding. Previously, the bonus could go to the wrong players (for example, those destroying defenders instead of attackers). Now the reward goes exactly to those who repelled the attack on the main target (on the defense).
Bonuses for destroying secondary targets. Fixed an issue where bonuses for destroying secondary targets (factory, bridges, supply...) were not awarded at all.
Map, Missions, and Rotation
Automatic map rotation. When generating a new mission, map and campaign rotation is now automatically taken into account — the transition to the next map happens correctly and without manual intervention, including proper handling of the last map in the rotation.
Fixed map reset. Fixed an error that could cause map cleanup to fail.
Clear target names. Front-line targets (bridges, factories, main targets) now have Russian and English names — on the map and in the campaign history, objects are labeled in a human-readable way, mostly by the name of the settlement they belong to.
Transport aircraft. Improved the modification selection logic for transport aviation during mission generation. Fixed a bug where an airfield that was fully encircled and on the front line was filled with a full set of aircraft instead of only transport aviation.
Stability, Fixes, and Improvements
More stable connection to the game server. Fixed failures when connecting/disconnecting the control connection (RCON), reduced the number of redundant requests to the server — fewer freezes and player list desyncs.
Fixed rare crashes in log processing — some sorties previously might not be counted due to an internal error.
More accurate tracking of tank sessions. Lowered the minimum event duration threshold for vehicles — short episodes of tank/turret control are now recorded correctly. Tank sessions that end outside friendly territory completely lose all points and profit earned during the run.
Group creation. Fixed a bug where a group creation request received no response if a group with that name already existed. An information window with the error text is now displayed.
More compact profile. Long statistics blocks are collapsible, and the "Specializations" card shows only specializations for your type — pilots no longer see empty tank rows and vice versa.
The "Losses" tab on the campaign statistics page has been tidied up: blocks are collapsed into neat sections, and if you don't have permission to view the data, a clear premium access message is shown instead of an empty page.
Clear premium messages. The "Losses", "Logistics", and "History Map" buttons on the mission page are now visible to everyone, and instead of a silent error — an explanation that the data is available on a premium account, plus a button leading to the products page.
The avatar in the header no longer flickers or disappears while pages load.
Map: fixed the offset of resource bars at airfields and icon positioning — icons now sit exactly above their point on the map.
Online player list: the ban timer is now shown only for observers.
Links with nicknames. The nickname is automatically included in the profile and sortie page URLs — you can immediately see whose link it is, and it's convenient to share.
The session page opens faster — redundant server requests during loading have been removed.
Tooltips for buttons on the mission page — "Mission Info", "Mission Targets", "Losses", "Logistics", "History Map": no more clicking blindly.
Redesign and restyling — the entire site has been brought to a single style: the look of an archival document from the Second World War era.
SEO — every page of the site received a unique title, description, and keywords, which should improve the site's ranking in search engines.
API and Security
Closing the API. The API description is no longer publicly available.
Updated the platform and internal dependencies of the site — improved security and stability.
Request limits. Sending emails for password recovery, account activation resend, and similar actions now have daily limits — most often 10 sends per day.
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