Everything posted by -DED-Zlodey
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Fog of War - 2, restyling of statistics, improvements for the website and bug fixes.
Hello everyone. Today’s update includes the following: Website:Stats Restyling and Redesign: The statistics section has been completely redesigned to look like an archival document. Expanded "Losses" Section: The section now displays analytical data categorized by loss types: Air Combat, Friendly Fire, AA (NPC Anti-Air), and Non-Combat losses. Data Cleanup: Invalid data is no longer displayed in the "Losses" section as it was previously. Performance Optimization: Improved the performance of the "Losses" section (response speed has increased by up to 10x). "Online" Dialog Improvements: You can now quickly jump to a player's profile directly from the Online dialog. Nicknames are now clickable, redirecting you to either the Pilot or Tanker profile depending on what the player used most recently. All players are now marked with an icon representing their faction/side. Interactive Map: The information dialog for primary objectives (Attack/Defense) no longer displays the exact numerical composition of the target. Only the "health" bar and its percentage value remain. Mission Info Dialog: Added a wind direction toggle. This setting is remembered and stored in the browser's local storage. Main Page Performance: Improved the performance of the main statistics page. Session Log: Added an option to select the number of rows displayed per page. Group Earnings: Added an option to select the number of rows displayed per page. Session Log Bug Fix: Fixed an issue where events could not be sorted by date. Session Map Path Customization: You can now manually choose the color of the flight/movement path in the session dialog. High-Precision Rendering: The session map now uses the most accurate data points for path rendering, bypassing the Ramer-Douglas-Peucker algorithm. Paths are now significantly more precise. Directional Arrows: Fixed the incorrect display of "arrows" symbolizing direction of movement on the session map. Waypoint-Based Paths: Paths on the session map are now drawn exclusively through waypoints. Previously, they were occasionally drawn through combat events, which could give an inaccurate representation of a player's location at a specific time. Speed Data: Approximate movement speed has been added to waypoints in the session events dialog. If speed is not displayed for a waypoint, it means the data could not be calculated. Manual Session Linking: Added a button in the session dialog to manually add a link to any session (e.g., one that the service didn't automatically display on the map). This is useful for viewing joint flights or finding a session where you were flying with someone else. Groups Search: Added a search feature to the "Groups" dialog. This is useful for quickly finding a player by nickname to send an invitation, etc. Nickname Fix: Fixed a bug where outdated nicknames were displayed in the "Groups" dialog. Commander:Waypoint Timing: Fixed the timing for "Waypoint" events. The event time is now much closer to real-time, eliminating the previous variable time lag. Income Logic: Delayed player destruction events should no longer overwrite income data (points and profit). Calculations now use mathematical addition for expenses and income, ensuring the website displays up-to-date financial information. Database Performance: Improved overall database performance. Stability: Various other technical and minor fixes to improve general stability and speed.
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Issue With points Calculation
This is a mistake. It was just that the delayed victory overwritten with new data those that had previously been saved. It did not affect the calculation of points and finances. In this regard, everything is correct. The bug will need to be fixed in the next update.
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It gives me problems when choosing a tank or plane.
If you are a pilot, they always tell you in the chat if takeoff is allowed? The tank immediately kicks, this is because the tank does not have a take-off event and it can immediately engage in battle (for example, repel an attack from another tank with respawn).
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Issue With points Calculation
No. Give a link to the flight you have in mind. And try to explain it in more detail.
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Self rescue mechanics / Механика спасения пилота
It's possible. But this is not a priority. You can check out the roadmap for 2026. In Russian, really. FRONT LINERoadmap 2026. Планы, которым не суждено...Всем привет. Попытаюсь написать то, что в наших планах было до сей поры. Все это то, что мы планировали, хотели, стремились реализовать. Но...Просьба не читать список как обязательный. В процессе разр
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Unable to sign in on primary site.
Send me a private Email to which your account is registered. And the nickname in the game.
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Pause staus in Profile
Pause is a premium feature paused.
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Pause staus in Profile
In honor of the holiday, we gave everyone 3 days of premium access. This means that we have credited a certain amount of finance to all accounts to access premium features. News:
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Unable to sign in on primary site.
Hello. Use the password recovery form. https://il2-fl.ru/en/forgot-password
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Change Coalition
Since you haven't flown yet, I've changed the coalition for you.
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Errors in statistics
Fixed
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Errors in statistics
Все это в рамках механик сервера. Ни какой ошибки нет.
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It gives me problems when choosing a tank or plane.
https://il2-fl.ru/en/game-set The page contains information about the rank required for a particular combat load. There is also a check box, which will display only the available types.
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It gives me problems when choosing a tank or plane.
Yes, that's fine. Everything you described is fine. Sometimes the ban is imposed not only because the player does not have the rank or means to complete the session. And also because there may not be enough resources. Even on tanks! Power is also a resource, only converted... Feel free to ask questions, we are always happy to cooperate. If you look at the ranks and funds, the player has an initial amount of funds and the initial rank is zero. Depending on the success of the actions, the player advances in rank and gets access to more effective combat loadings. This is a system that allows players to adhere to some discipline, think about the future, etc.
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Errors in statistics
I'll check it later. Thank you.
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Redesign of the pages and correction of some errors.
Hello everyone! Today's update includes: Website. Session page redesign. The page is now stylized as a personal dossier. Added records showing the cost of destroyed objects to the session event log. Fixed the mobile layout on the gameset page. When the "Show only available vehicles" checkbox is checked on the gameset page and a vehicle is unavailable, the card now explicitly states that this vehicle is not available to the player. Commander. Fixed a bug where funds were not deducted from the player's profile if they were in a group and lost a vehicle, were captured, or their character died. Fixed the recording of incorrect coordinates in the session event log. Railway stations are now considered destroyed (awarding command points) when 75% or more of the objects comprising the target are destroyed. Previously, 100% destruction was required. Other. Fixed a number of minor technical bugs.
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Can I get a reset balance please :)
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Random disconnections
Hello. We can't recommend anything, or fix anything. This is the situation in our country. Networks are periodically attacked, and because of this, providers have stepped up counteraction measures, which lead, among other things, to such random disconnections.
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Account is in the "Suspended" status
What do you mean by this status? What is not available to you? I see you haven't chosen the coalition you want to play for. But in general, I don't understand what you mean?))
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Changing sides
No. If someone from the squad accidentally chose the wrong side, write who, we'll change it.
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Balancing Questions
Now we don't show the entire list of planes and when they arrive. It takes time. There are plans. We are currently busy with more priority tasks.
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Balancing Questions
The minimum number of participants for a successful target attack is two pilots. One distracts the air defense. The second destroys the air defense. Then, when the air defense switches to the one who attacked the air defense, he begins to play the role of a distraction... And so on until the air defense on the target is completely destroyed. After that, knocking out the target is not difficult.
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Balancing Questions
I will add my vision of the failure of the Blues in the previous campaign. The Blues played without resistance. I mean, they gave everything to the Reds without a fight. We flew only for our personal statistics, we didn't work at the front. For example: when the Reds destroyed the defense, the blues didn't even try to destroy the attack. They were just engaged in free hunting. For the most part. Or they earned titles , etc . But, as practice shows, if you just save up personal points, raise your rank, etc. This makes no sense, because points are needed for good planes that will arrive at the front in the future, but the future may not come if the enemy closes the front with weaker planes))
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Balancing Questions
The developer will answer your questions later. I just disagree with the statement that the Reds win almost every card. Here is a screenshot of the parties' wins in the campaigns as a whole.
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несколько вопросов
Да. Планируется. С обычными гарнизонами тоже работает. Это тесно связано с другими механиками. Например, когда атака/оборона подвергаются ударам игроков, они возвращают после миссии силы в обратно в гарнизон, откуда изначально и были взяты. Но, если силы эти подвергались ударам, они считаются убитыми и не могут вернуться в гарнизон. Поэтому гарнизон может иметь не полную силу, даже если населенный пункт не подвергался прямым ударам со стороны игроков. Очень важно помнить, что гарнизон не может атаковать, если его сила менее 60% от максимальной. То есть, если вы хотите, чтобы гарнизон мог атаковать (сейчас, конечно, атаки ставит программа, но в будущем будут и ручные атаки, игроки сами смогут указывать где хотят атаковать) его надо подпитывать ресурсами. Одна из таких механик и предполагает снабжение транспортными самолетами. Сейчас строгое распределение. Всем поровну. В будущем мы планируем добавить сквады (статистика, регистрация, управление). Командир или другие офицеры (пока я точно не знаю как именно это будет реализовано, поэтому относитесь к сказанному с осторожностью) смогут награждать своих подчиненных за какие-то заслуги. Это будет в личном деле видно всем. Всего три типа миссий. 160 минут. Тут может быть ясная погода, небольшая облачность и иногда средняя облачность. Старт миссии может начинаться с восходом солнца и заканчиваться с закатом. Таких миссий 5 штук в реальных (человеческих) сутках. 120 минут. Погода в таких миссиях от небольшой облачности до средней. Старт миссии может начинаться с восходом солнца и заканчиваться с закатом. Таких миссий 5 штук в реальных (человеческих) сутках. 60 минут. Погода в таких миссиях может быть плохой (сплошная облачность) и дневная миссия (светлое время суток), а может быть и ночная миссия. Выбирается случайным образом. Такая миссия всего одна в реальных сутках. Всего 11 миссий в реальных сутках. :) Мы еще добавили просмотр реального маршрута игроков. Кто как летал, что уничтожал, с кем сталкивался... Правда это премиум функция и игрокам не из РФ она пока не доступна. Если не секрет, какой язык Ваш родной? На каком языке Вам и вашим друзьям удобно будет говорить? Над связью мы думаем пока. Как организовать игроков, которые говорят на разных языках? Работы для ТС 3 уже кое какие идут.