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-DED-Zlodey

Developer
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Everything posted by -DED-Zlodey

  1. Log in to your profile and select a coalition https://il2-fl.ru/en/account?tab=coalition
  2. 13Number_13?
  3. Hello. Please write your gaming nickname.
  4. Hi. This is how the search for a player in the ranking works.
  5. The server is stopped for updating. We plan to complete the update within 2 hours.
  6. Hello everyone! Work on the project never stops, and we are excited to present a fresh update that covers all aspects of the server—from gameplay to the website. A key innovation involves our Interactive Map. We have taken a step towards fair play and greater intrigue: data on enemy airfields and supply columns is now hidden by the "fog of war" and requires active measures to update. No more "cheating" via the map—only honest reconnaissance! We are also expanding our statistics capabilities. New sections for detailed debriefings have been added to the website: detailed loss logs, force movement history, and improved player profiles. Analyzing a past mission will now be just as exciting as participating in it. PvP is now even more profitable! We have increased the rewards for PvP victories. The listed reward for a vehicle will now be added to the reward for damage dealt to that vehicle. Whoever deals the most damage will still receive a larger reward; however, the winner (killer) will receive the full points and coins listed for the vehicle, even with minimal damage dealt. Those who assisted the winner in a group battle will receive rewards only for the damage they dealt. And of course, we performed a major "spring cleaning": we optimized chat messages to eliminate lag, tweaked the interface, and fixed numerous bugs. Errors occurring during the account registration process should now be a thing of the past. Read the details below: GeneralFixed a bug where ground victories were not displayed in the session list. Fixed a bug where points were credited to both the group and the player profile. Fixed a bug where coins were credited to both the group and the player profile. Fixed a bug where airfields could be resupplied without having military cargo on board. Optimized messages sent to chat by the Commander. The total number of sent messages has been cut in half. Since every message sent to the game chat slows down the simulation, the volume of messages has been reduced. Private messages are now sent in only one language. Losses are now marked (by AA, non-combat, or combat loss...). This is an experimental feature. We plan to implement loss analytics by category in the future. Fixed a bug where the icon of a destroyed supply column was not removed from the in-game map. Destruction of a supply column is now counted when 85% of its resources are destroyed. Previously, 100% was required. In-game private chat greetings now occur only on the first server login (Optimization). Rewards for PvP victories are now cumulative: announced vehicle reward + damage reward. Group coalitions are reset for everyone at the start of a new campaign. WebsiteChanged the internal system for remembering players on the site. All players will need to log in to their accounts again! The profile avatar/button in the site header no longer "blinks." Previously, it could disappear for a short time. Interactive MapChanged the resource display system for airfields. Now, a player will see current information about resources on an enemy airfield only if the airfield is currently under attack. In all other cases, the system will display information about enemy airfield resources that is not current. Players will always receive current information about resources on allied airfields. Users not logged into the main site are considered the "opposing side." Users who have not selected a coalition are considered the "opposing side" and will receive airfield information with a delay. The supply column dialog box now displays an icon indicating where the supply is heading (airfield or garrison). Supply column icons are removed from the interactive map upon destruction. Profile/AccountIn the user account, under the "Account Management" section, the nickname (if the game account and site account are linked, the game nickname is shown) and user Email are now displayed. In the user account, under the "Change Side" section (for linked accounts), a dropdown list is displayed for selecting the language for private messages from the Commander. Implemented tab memory for the "Back" function. When refreshing the page, the user remains on the selected tab. Previously, the default tab ("Account Management") was displayed. StatisticsMain Statistics PageAdded a link in the header to the vehicle losses page for the selected campaign. Added a vehicle losses page for the selected campaign. Data on this page is available only to authorized users. The player card no longer "blinks." Previously, it could disappear for a short time before reappearing. Campaign selection does not reset when returning ("Back") from another page. Pilot and TankMens RatingsFixed incorrect sorting in ratings. Fixed an issue where searching for a player did not immediately show their rank position, requiring the Enter key or Search button to be pressed again. Mission PageRedesign of the mission page. Replaced the text "detailed mission information" on the button with an icon. The "Details" button, which opens detailed information about completed tasks, has been moved and is located next to the mission info button. The button text has been replaced with an icon. Added a button opening a dialog box with detailed information on side vehicle losses. Added a button opening a dialog box with detailed information on resource and force movements. Added a dialog box with detailed information on side vehicle losses in the mission. Information is available only to authorized users. Added a dialog box with detailed information on resource and force movements in the mission. Information is available only to authorized users. Fixed a bug on the mission page in the mission info dialog box. Snow was displayed instead of rain, and vice versa. Session PageAdded the mission number associated with the session to the session page. The mission number is clickable and leads to the mission page. The player nickname on the session page is now clickable and leads to the player's profile in that campaign. Fixed a bug where the session log and session displayed a double deduction of points and coins (this did not affect the player's actual balance, it was just a display error). Login PageFixed an issue with password autofill. Added detailed output for errors occurring during the login process. Registration PageFixed an issue with password autofill. Password Change PageFixed an issue with password autofill. Email Resend Page (Registration Completion)Added a page to resend the Email for registration confirmation. If the email did not reach the recipient for some reason, the sending can be repeated. The interval between sends is 3 minutes. That is, you can send one email every three minutes. APIGetting map airfields now requires an additional argument - coalition. Removed the method for getting an airfield column from the airfield controller. (Use getting a column by its identifier instead; the functionality is the same). The amount of resources transported by supply columns can now only be known after reconnaissance. Previously, the API displayed the actual amount of resources even without reconnaissance. Fixed a bug that allowed changing sides an unlimited number of times during a campaign. Thank you for your attention! We look forward to your feedback and comments. Good luck in the virtual skies of FRONT LINE!
  7. Bonjour. Je Vous ai encore envoyé un mail. Vérifiez le courrier. Vérifiez le dossier SPAM. Si vous ne trouvez pas, essayez d'enregistrer un compte avec le service de messagerie Google @gmail.com il accepte nos lettres.
  8. Bonjour. Je suppose que l'Email sur le site principal que vous avez est le même que sur le forum. Le système écrit que vous avez entré des informations d'identification incorrectes plusieurs fois de suite. Essayez d'entrer le mot de passe manuellement, sans saisie semi-automatique
  9. Hello. We can help. But, to do this, you need to understand what the problem is? If you registered with the same Email address as on the forum. Then you haven't completed the registration. See step 4
  10. Also on the main site, there are buttons at the very bottom. The rightmost one runs TeamSpeak with a connection to our server.
  11. Hi. I'm sorry for the long answer. I kept waiting for one of the players to write. We have a project TeamSpeak: il2-fl.ru There is a Discord icon in the lower right corner, you can click on it. However, in my opinion, the discord is little used. And TeamSpeak is mainly used by Russian-speaking players (this is no reason to ignore it, of course, many understand and speak English). Many players use their own TeamSpeak servers. I think they will tell you where they are going to accept a new player.
  12. There are plans. However, it is not yet known when it will come to implementation. There is too much to implement before that.
  13. FRONT LINEОшибки в статистике
  14. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    What? Is it still not working? Describe at what stage of the problem?
  15. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    You've confirmed the registration. Why delete it? Log in to your account now with your credentials, link accounts, and select a coalition. Follow the instructions:
  16. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    If you still do not receive an email to confirm your registration, try registering with a different Email address. It is best suited for this @gmail.com Our emails are delivered there without any problems, verified.
  17. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    But no, I'm sorry. To confirm the address for the forum, the message is sent from another address.
  18. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    Hello. I sent the email again to confirm the registration. Make sure to check the spam folder. The postal address matches what you have and what you have on the forum. And how did you receive an email to confirm your account on the forum and not receive an email from the main site? They are sent from the same address))
  19. No. The coalition is chosen once per campaign. After the campaign ends, everyone's coalition is reset and you can choose again.
  20. Here is another illustrative example of the fact that the higher the rank, the more sensitive the impact on points will be.
  21. Hi. We believe that the "value of life" on our server is already quite high. In fact, this metric is likely the highest among all game servers. The incentive to preserve your life is implemented through several stages: Combat Lockouts: Character death results in an automatic 8-minute combat ban. Being captured results in a 4-minute ban. Point Penalties (The higher your current rank, the more you lose. We will post a detailed article on how this works soon): Upon character death, the player loses a certain percentage of their accumulated points, which directly affects their rank and leaderboard standing. If captured, the player loses a percentage of points (less than for death), which also directly affects their rank and standing. Loss of a vehicle also incurs a percentage loss—this is the smallest penalty, but it is always cumulative with (added to) one of the above. To earn points and rank up, you must return to any allied airfield (or allied territory if operating a ground vehicle). This encourages players not just to survive, but to complete the mission by bringing the vehicle home. Time spent on the server alone yields no rewards. Furthermore, when spawning, the player essentially pays a "deposit" for the cost of the plane or tank (depending on the loadout). Upon return, this cost is refunded, minus deductions for damage and depreciation (this is where duration matters: the longer the vehicle is operated, the more you have to pay). Therefore, flying a "dry" sortie without inflicting damage results in a net loss—small, but still a loss. All of this incentivizes active participation in combat. A player's rank directly influences which vehicles and weaponry are available to them. The higher the rank, the wider the range of available weapons, allowing the player to perform a variety of tasks with high efficiency. The game does not allow us to track a player's specific coordinates on the map. We can only judge location based on combat events (taking a hit, hitting an enemy target, etc.). However, in general, everything you described is already implemented in one form or another.
  22. This mission is the shortest in duration - 60 minutes.

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