The "FRONT LINE" server discussion
The "Front line" server for the IL-2 Sturmovik flight simulator: Great Battles.
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20 topics in this forum
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The next campaign is scheduled to start today at 19:00 or 20:00 Moscow time!
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- 9 replies
- 574 views
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Hello Gent's I fly your virtual campaign for a first time, and I appreciate the "Front Line" very much. I'm going to fly it both sides to experience it fully. Right now I play German side, so I don't have a clear view on some aspects. I expect that playing Red Army will bring some other experiences. Having that in mind I'd like to point out couple problems: 1. Last action heroes. There is a Time limit on server. Reasons are obvious, however there is a problem. Some players exploit the rules. Usually it looks like that: -there is a garrison to defend, or the one that attacks. One side has airfield nearby ~10km Let's call them team A. Other side has an AF a bit further . L…
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- 1 reply
- 21 views
- 1 follower
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Any plans to implement self rescue game mechanics? I think it would be a cool feature what fits the project's tactical line. I remember it was implemented on FPV server by scripts. If you spawned with Po-2, you received message like "Your pilot in 1234.5" I mean if you bail out or ditch on the ground, you may take Po-2 next flight, find your pilot location, land there in certain radius, wait few seconds for rescue boarding imitation then take off and successfully land on friendly airfield. This will not interrupt your pilot career. I already described my thoughts about it on IL-2 forums for devs to make some native things in the game, what might make server keepers life …
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- 3 replies
- 78 views
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Salute! I am part of the JG27 group and mostly active on TAW. But I consider Frontline to be one of the best servers available. I really love your concept and your approach. I play on Frontline since the very first campaign in early 2025. So I do notice the changes and I do have a few questions regarding balancing. Because to me it looks like Axis players are on a very strong disadvantage. I understand that you are aiming for the server to be authentic and historic, and I know that VVS had much more planes in the air than Axis, but the balancing is just way too off. You can also see it in the statistics. Reds achieving 10 times more points than blue, winning almost every…
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- 17 replies
- 407 views
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Мне нравится этот сервер :) У меня есть несколько вопросов (может быть, предложения?) 1. Планируется ли какая-либо система текстового общения внутри нашей синей/красной фракции и координации действий? Думаю, было бы полезно знать мнения и планы других игроков. Голосовое общение немного проблематично – мой русский на среднем уровне, а другие говорят на ограниченном английском. 2. Планируется ли механика десантирования с воздуха? 3. Механика посадки самолета снабжения работает только с котлами или также и с «обычными» гарнизонами? 4. Во время группового полета можно ли передать больше очков товарищу по команде, или это строгое распределение на основе индивидуальных достижен…
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- 2 replies
- 67 views
- 1 follower
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Any update on the Server status as to when it will go live?
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- 1 reply
- 68 views
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I was thinking the other day. With some of the mechanics of how the server works,using supply planes to land and supply garrisons, how difficult would it be to have a mechanic where if you are downed within a certain distance of the front you could rescue your pilot,within a certain amount of time of course. I remember this being a thing at one point on FVP and always thought it was a cool little mechanic that you don't really see anywhere else other than maybe DCS. Also with regard to being downed on or near the front,is there some sort of percentage chance that you may not actually be captured and make it back to friendly lines? Eg; if you go down within 5-10km you ha…
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- 0 replies
- 57 views
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Hello everyone. We have awards in the near future. However, you can't just do it that way. Rewards must be invented. For what? How to measure in which units of measurement? The number of departures? Clock raid? The number of successful actions, etc. This is a large, structured list... Therefore, we appeal to the people. Write your ideas, for which you can reward virpiles automatically, from the server. We are waiting for your ideas. Well, please respond to suggestions with reactions. We will look at the popular support again.
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- 1 reply
- 71 views
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Hi everyone. I'm new to the server and I'm curious about the situation regarding tanks. Are they used by a good number of players? Since there are very few servers where tanks are allowed, and this one is quite popular, I'm very interested. Another thing: I registered with a name that isn't exactly the same as my in-game name because I couldn't use the special characters. Are there any problems? Thanks.
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- 2 replies
- 72 views
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Good morning, good afternoon, or good evening. I wanted to know if you're considering adding a warning message about enemies attacking a location or city to alert players and allow them to intercept the enemy, if possible. If you could also add a delay time to avoid making it too overpowered, it's difficult for me to constantly press Alt+Tab to check if someone is attacking a particular part of the map. But if you think you don't need it, that's fine. I was just looking for something to help me find or intercept the enemies.
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- 2 replies
- 163 views
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In the last campaign airfield supply has changed? It seams better supplied now despite attacks. Maybe the old way was better? But i would suggest that red side should have better supply by default. Blue side players would not like it off course. But again red side takes hard beating because blue side has better planes and is more numerous that which is historically accurate. But it is also historically accurate fact that German lines suffered from bad logistics. At least in the autumn and winters of 1941-42.
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- 1 reply
- 134 views
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Hi Gents ! I'm having trouble with the scoring system. Could you explain it to me using this example from my last flight today? With my Ju 88, I destroyed 96 ground targets on this flight and shot down my pursuer. Severely damaged, I had to eject to save my life. The scoring system deducted -2838 points (that's expensive!). My opponent lost his life and his aircraft, he didn't destroy any ground targets, but he GAINED 260 points. The gain-loss ratio (~3000 points of difference) between 96 ground targets + 1 air kill vs the loss of life, the aircraft without any ground target seems... odd to me. Thanks in advance for your explanations.
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- 5 replies
- 271 views
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Hey guys,first off Happy New Year. Wish you all the best in 2026,thanks for the server. So as far as the payment options,what do they actually do? Do you get radar callouts and that sort of thing?
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- 1 reply
- 159 views
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Hi everyone!!! Greetings from 162nd-YU squadron. We are very hooked to play on this server and in our opinion is probably No1 online right now. It's like TAW but constantly present. Still... a few thing are a little nerv wrecking and is spoiling the game. This is not criticism, just constructive opinions: Registration steps are a little too much... The verification code is probably not that important, at least from our angle of view. AAA is terrible strong! And even more.. too precise. If you have 10 AAA positions which is defending airport or some ground target, you don't have a chance to attack exept in vast numbers - and the german side have better planes for level …
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- 3 replies
- 227 views
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So was thinking the other day. Is there any idea of using paratroops in the future plans for the server? I mean I know with the hardcore nature of the server I wouldn't be expecting landing 3 planes worth to make a huge difference to a point,but these could in tandem with attacking defensive garrisons weaken the line or create pockets in the rear line which would need taking care of.
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- 1 reply
- 184 views
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Hi, first of all, I wanted to congratulate you on your excellent server. I wanted to suggest recognizing mission flight time in the score calculation to introduce an additional element of "realism" into your game scenario when managing the virtual pilot and encouraging players to behave more consciously toward preserving the pilot's life in each mission. Recognizing flight time in the score calculation better directs the player's perception of the score acquired as an indicator of progression not only of their skills but also of the experience gained during their pilot simulation. In particular, it would be interesting to implement the following into the score calculati…
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- 5 replies
- 362 views
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Hey guys are you going to eventually look at using SRS radio with the server? Just to make it a bit easier to communicate with other players or do you guys use teamspeak or another voip program? Our group usually uses a private discord between our flight but would be really good for flight leaders to link up with other groups.
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- 6 replies
- 482 views
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