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Kirilius83

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Everything posted by Kirilius83

  1. The IL-2 requires a slightly different tactic: fighters distract the air defenses with the first wave, while the air defenses fire at the fighters, the second wave of IL-2s attacks and destroys the air defenses with machine guns. (If an IL-2 attacks the air defenses head-on without support, many IL-2s are shot down.) The Pe-2 (and probably the BF-110) can drop large bombs (or many bombs) from afar (from level flight or a dive), which will scare off the air defenses, after which it will descend and finish off the remaining air defenses before they escape. The BF-110 has many cannons for this, and the Pe-2 also has a machine gun (yes, it also destroys air defenses!). But you must act quickly and in a coordinated manner and fly away before the enemy fighters arrive.
  2. 1. Air defenses can be distracted – while the guns are firing at the first plane, the second plane can attack those guns. If the guns start firing at the second plane, the first plane can attack. The same goes for the third, fourth, and so on planes. 2. Air defense fires at a lead point; the aiming device is located on the aircraft's movement vector. If the plane is flying straight, it will arrive at that point. If the plane is flying in an arc, it will be in a different location when the shells reach the aiming device. 3. Speed is life. The faster you fly, the harder it is for air defense to hit you. Fast and maneuverable aircraft have an advantage (the Il2 is slow and cumbersome in a dive, making it more difficult for it. Its only help is its armor and the VYA-23, but that's not enough). According to my observations, air defense lead tables are compiled for speeds up to 600–650 km/h; if the plane flies faster, the air defense starts to miss more often. 4. Air defenses are often positioned in clusters or groups (especially at airfields) – a single bomb in the center of a group destroys or frightens the crews of several guns in that group. The Me-109 has a 250 kg bomb – it does good damage to an air defense group. The USSR has a 100 kg bomb – it does less damage to a group. 500 kg bombs allow you to drop them not on the center, but somewhere nearby. And then finish off the survivors with machine guns. 5. Light air defense fires at altitudes of up to 3-3.5 km. Heavy air defense often misses at altitudes of 3.5-5 km. Bombing from this altitude is safe (to some extent, of course). You can also bomb from a steep dive: fly at an altitude of 3.5-4 km, set the throttle to idle, roll vertically downwards, dive at an altitude of 1.5-2 km (approximately the lower edge of the sight), and level off at low altitude in a smooth arc. This maneuver doesn't require air brakes and is easily performed by the BF-110, ME-109, and, of course, the PE-2. The player must quickly and accurately aim vertically and control maximum speed (use the stick smoothly and carefully!); as a bonus, you get a high escape speed. Minimal time spent in the light AA fire zone. Results: a light and maneuverable aircraft bombs AA guns at high speed and low altitude and finishes them off with machine guns (if there are as many aircraft as AA groups, you can destroy them with machine guns in the first pass). Otherwise, dive vertically with bombs, make a long turn, and then make a second pass with machine guns to finish off the survivors. After destroying the air defenses, you can move on to other targets. (Hide behind trees and hills as you turn for the next attack)
  3. From my observations: The server is a war, not a duel, and the tactical principles here are different—not like in games, but like in the real world. And here, the balance is in the players, not the planes! The advantage is primarily in numbers, secondarily in teamplay (which means communication with all players, not just your friends!), and only then in planes. It's technically impossible, and unnecessary, to balance different numbers of players on different teams based on plane parameters. This is the first unexpected thing about the balance. Secondly, the balance is asymmetrical! One side has better fighters (they're versatile and allow for good attacking—which is very important on this server!), while the other side has better attack aircraft, but highly specialized fighters. And so on. This requires different warfare tactics for each side. A group of fighters with bombs alone, a mixed group of fighters and attack aircraft, or a group of bombers (they also attack!)—these are different tactics, and proper planning is more important than plane parameters. There's also an economy—it allows you to choose your strategy. War is a chain of missions, not individual missions, but a combination of them! You can bomb an airfield and prevent the enemy from taking off for the next couple of missions, or you can bomb factories and prevent aircraft resupply altogether—if an aircraft can't take off, its stats don't matter, right?) Furthermore, the goal of players on this server is not to shoot down aircraft; the goal is to win, and that doesn't necessarily require shooting down aircraft! You must complete your objectives and prevent the enemy from completing them. To do this, you simply need to disrupt the enemy's flight—you can scare them with your attack, they'll drop bombs for maneuver combat—and that's it, they can't attack without bombs; they must return to base. You haven't shot down or even injured anyone, but you've accomplished your defensive objective. Take a broader look at gameplay—there are so many different options, sometimes the enemy doesn't even realize where they're missing out. You can also control ground attack patterns—troops attack weak settlements from strong ones. However, settlements can be bombed or resupply delivered to them, and this affects the appearance of ground tacticians and their direction. If all settlements along the enemy's front are bombed, they can't attack—you can, but they can't! You can capture airfields, but they can't! PS The purpose of high aircraft access requirements is to prevent everyone from flying the best aircraft right away. When players have access to the best aircraft, they only fly them; the rest are not used. This is wrong. The creators of this server want players to fly medium aircraft, so they overestimate the requirements for the best aircraft (best is achieved through practice, not by stats. In skilled hands, the F4 is better than the G6). They also want players to value their aircraft, so losing aircraft is painful. Hunt for those with high ranks, shoot them down, and they won't be able to fly their best planes again. To earn points and ranks, transport supplies to airfields and settlements! Transport planes are the best for farming and greatly help the front in skilled hands. Fly in large groups – a large group is less likely to be attacked by the enemy, meaning you lose fewer points and money, and therefore fly more on better planes. Ideally, all players on the same side of the server should be able to hear each other – this allows you to monitor the enemy and coordinate your actions. This significantly increases the effectiveness of our flights. translated from (Из моих наблюдений: На сервере война а не поединки, и здесь другие принципы тактики - не как в играх, а как в рельном мире. И тут баланс состоит в игроках а не в самолетах! Преимущество имеет в первую очередь число, во вторую - командная игра (а значит - и связь со всеми игроками, не только с твоими друзьями!), и только потом самолеты. Технически невозможно и не нужно балансировать разное количество игроков в разных командах за счет параметров самолетов. Это первое что является неожиданным в балансе. Второе - баланс является несимметричным! У одной стороны лучше истребители (они универсальны и позволяют хорошо штурмовать - а это очень важно на этом сервере!), у другой стороны лучше штурмовики но узкоспециализированые истребители. И прочее. Это требует разной тактики войны у разных сторон. Группа одних истребителей с бомбами, либо смешанная група истребителей со штурмовиками, или группа бомбардировщиков (они тоже штурмуют!) - это разные тактики, и грамотное планирование важнее параметров самолетов. А так же, есть эще экономика - это позволяет выбирать стратегию, война это цепь мисиий, не отдельные миссии - а их совокупность! Вы можете разбомбить аэродром и не дать взлетать противнику на следующие пару мисиий, а можете разбомбить заводы и не дать пополнять самолеты вообще - если самолет не может взлететь то не важны его параметры, не правда ли?)) Более того, задача игроков на этом сервере - не сбивать, задачей является победа, и для этого не обязательно сбивать самолеты! Вы должны выполнять свои задачи и не дать выполнить задачи противнику. Для этого вам достаточно просто сорвать полет противника - вы может его напугать вашей атакой, он сбросит бомбы для маневренного боя - и все, он уже не может штурмовать без бомб, он должен вернутся на базу. Вы никого не сбили и даже не поранили - но вы выполнили вашу задачу по обороне. Смотрите на геймплей шире - много самых разных возможностей, иногда противник даже не понимает где он теряет. Так же, можно управлять атаки наземных войск - войска атакуют слабые населенные пункты из сильных населенных пунктов, но населенные пункты можно разбомбить или привезти туда припасы, и это влияет на появление татк наземных войск, на их направление. Если вдоль фронта у противника разбомблены все поселения, противник не может атаковать - вы можете, а он нет! Вы можете захватить аэродромы, а он нет! ПС Задача высоких требований для доступа к самолетам - не дать всем сразу летать на лучшей технике. Когда игрокам доступны лучшие самолеты - они летают только на них, остальные не используются. Это не правильно. Создатели этого сервера хотят что бы игроки летали и на средних самолетах, поэтому они завышают требования к лучшим самолетам (лучшие - на практике, а не по параметрам. Ф4 в умелых руках лучше чем Г6). Так же они хотят что бы игроки ценили самолеты, поэтому терять самолеты - больно. Охотьтесь за теми кто имеет высокое звание, сбейте его - и он не сможет снова взлететь на лучшем самолете. Для заработка очков и звания - возите припасы, на аэродромы, на поселения! Транспортные самолеты - лучшие для фарма, и сильно помогают фронту в умелых руках. Летайте большими групами - большую группу реже атакует противник, а значит вы меньше теряете очки и деньги, а значит больше летаете на лучших самолетах. В идеале, все игроки одной стороны на сервере должны слышать друг друга - это позволяет контролировать противника и координировать свои действия. Это значительно повышает эффективность наших полетов.)

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