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Tschogga

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Everything posted by Tschogga

  1. Alright, makes sense. Thank you all for your answers. I stole enough of your time. New confrontation awaits!
  2. Ok understood. I think I get the picture now. What do you guys think is the reason VVS dominated so hard this confrontation? I was looking forward to playing on Kuban, but the map only lasted 2 days :/
  3. Interesting Statistic. What do the specific numbers for each plane mean? Does the 22 / 136 for the F4 mean that out of 136 spawned planes 22 got shot down? It seems that I wrongly assume that everyone will be flying in a much superior fighter than me. Still I would suggest that the overall Rank limitations adjust during the campaign. Or am I wrongly assuming that the Rank requirement for a specific plane stays the same on all maps? For me it feels like I should be able to unlock the F2 on Kuban more easily than on Stalingrad. Or maybe this is just my TAW experience messing with me. It feels like I am at a disadvantage because I joined this confrontation when Stalingrad was almost over. Now we are at Kuban and I need to grind my way up the same way everyone else already did on Moscow. Anyway, thank you all for your input.
  4. Salute! I am part of the JG27 group and mostly active on TAW. But I consider Frontline to be one of the best servers available. I really love your concept and your approach. I play on Frontline since the very first campaign in early 2025. So I do notice the changes and I do have a few questions regarding balancing. Because to me it looks like Axis players are on a very strong disadvantage. I understand that you are aiming for the server to be authentic and historic, and I know that VVS had much more planes in the air than Axis, but the balancing is just way too off. You can also see it in the statistics. Reds achieving 10 times more points than blue, winning almost every map. Axis are steamrolled, especially in later phases of the campaign. And I think this is mainly due to the avialability of planes. On the red side, planes are available at much lower levels. For example, now on Kuban, red players just need to be Rank 2 to fly the most advanced fighters for the time (P39 at Rank 1, P40 and Yak1 at Rank 2) while Axis players need to be Rank 1 just to unlock the basic german fighter 109 E7. So at the same ranks, I would have to fight P39s in an E7 on Kuban or be of a much higher rank (Rank 7) to unlock the next best fighter (109 F2) and still be at a disadvantage. I love myself a good challenge, but even for me as a fan of this server, this is demotivating. I think new players who would like to join the server would straight up stop playing when they see that they have to fight P39s in a god damn M.C. 202 and have the need to win those fights in order to progress. Again, you can see the impact on balancing in the overall statistics. I am sure you have a specific reason for this. Please help me understand why you choose to balance it that way and if you plan to do any changes on that system. I know a lot of players from other groups (my group included) that are interested in the server but turned off by the balancing. EDIT: Also, now that I think about it, why is it that some more advanced planes are easier to unlock than planes that are objectively worse? For example, For the 109 G2 I need to be Rank 6 but I need to be Rank 7 for the 109 F4? Or on the red side, the before mentioned planes like P39, P40, Yak1 are all more easy to achieve than the MiG3. Seems strange to me. Thank you for your time. With respect, JG27_Tschogga

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