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-DED-Zlodey

Developer
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Everything posted by -DED-Zlodey

  1. FRONT LINEОшибки в статистике
  2. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    What? Is it still not working? Describe at what stage of the problem?
  3. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    You've confirmed the registration. Why delete it? Log in to your account now with your credentials, link accounts, and select a coalition. Follow the instructions:
  4. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    If you still do not receive an email to confirm your registration, try registering with a different Email address. It is best suited for this @gmail.com Our emails are delivered there without any problems, verified.
  5. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    But no, I'm sorry. To confirm the address for the forum, the message is sent from another address.
  6. -DED-Zlodey replied to Ste1nh0ff's topic in Help
    Hello. I sent the email again to confirm the registration. Make sure to check the spam folder. The postal address matches what you have and what you have on the forum. And how did you receive an email to confirm your account on the forum and not receive an email from the main site? They are sent from the same address))
  7. No. The coalition is chosen once per campaign. After the campaign ends, everyone's coalition is reset and you can choose again.
  8. Here is another illustrative example of the fact that the higher the rank, the more sensitive the impact on points will be.
  9. Hi. We believe that the "value of life" on our server is already quite high. In fact, this metric is likely the highest among all game servers. The incentive to preserve your life is implemented through several stages: Combat Lockouts: Character death results in an automatic 8-minute combat ban. Being captured results in a 4-minute ban. Point Penalties (The higher your current rank, the more you lose. We will post a detailed article on how this works soon): Upon character death, the player loses a certain percentage of their accumulated points, which directly affects their rank and leaderboard standing. If captured, the player loses a percentage of points (less than for death), which also directly affects their rank and standing. Loss of a vehicle also incurs a percentage loss—this is the smallest penalty, but it is always cumulative with (added to) one of the above. To earn points and rank up, you must return to any allied airfield (or allied territory if operating a ground vehicle). This encourages players not just to survive, but to complete the mission by bringing the vehicle home. Time spent on the server alone yields no rewards. Furthermore, when spawning, the player essentially pays a "deposit" for the cost of the plane or tank (depending on the loadout). Upon return, this cost is refunded, minus deductions for damage and depreciation (this is where duration matters: the longer the vehicle is operated, the more you have to pay). Therefore, flying a "dry" sortie without inflicting damage results in a net loss—small, but still a loss. All of this incentivizes active participation in combat. A player's rank directly influences which vehicles and weaponry are available to them. The higher the rank, the wider the range of available weapons, allowing the player to perform a variety of tasks with high efficiency. The game does not allow us to track a player's specific coordinates on the map. We can only judge location based on combat events (taking a hit, hitting an enemy target, etc.). However, in general, everything you described is already implemented in one form or another.
  10. This mission is the shortest in duration - 60 minutes.
  11. Yes. There is. Every real day, one mission can be either at night or with bad weather (when it's cloudy) or both.
  12. Changing the nickname on the Il-2 website has no effect on the account on our website. When creating an account on our website, you do not need to copy your nickname exactly. Sometimes this is simply impossible, because nicknames can contain special characters, but they are prohibited in our username. When specifying a user name, specify any one that is not occupied. No one will ever see it except the admins. Your nickname in the statistics will be displayed without problems and taking into account his change on the Il-2 BoS website.
  13. Your Email has not been verified. You need to find an email from our server and click on the link from this email to confirm the email. I suspect that yahoo.com it just blocks emails from Russia. Or they end up in the spam folder. If you encounter such a problem, try registering an account using the Google mail service @gmail.com This is a proven service and our letters are definitely getting there.
  14. -DED-Zlodey replied to Stout's topic in Help
    I just checked. The server is running. Perhaps there were some network errors, perhaps there was an accident somewhere on the highways. But, everything is working now.
  15. -DED-Zlodey replied to Free Franch's topic in Help
    Vous pouvez m'écrire un Email dans un message privé. Je peux envoyer une nouvelle lettre.
  16. -DED-Zlodey replied to Free Franch's topic in Help
    Vérifiez le dossier spam. Si vous ne trouvez pas notre e-mail dans le spam, alors vous devez essayer un autre Fournisseur de messagerie, par exemple, gmail. Nous le recommandons à tout le monde parce que, il est vérifié avec lui nous avons beaucoup d'utilisateurs confirment email.
  17. There are two types of supplies. Airfield supply. Supply of garrisons. The supply of airfields is safe from the point of view of landing and take-off. If you exclude enemy fighters, then such a mission is quite simple. The supply of garrisons requires the pilot to have the skills to land on an unprepared site. Moreover, you still need to take off and return to the airfield for the mission to be considered successful. If one of the garrisons needs to be replenished, any player can fly to fulfill the mission of supplying the garrison. To do this, it is necessary to land the plane near the garrison settlement, approximately within a radius of 2000 meters from the point on the interactive map. After unloading, you will need to take off, land at your airfield and then the player will receive points and coins. How much the player gets for this mission depends on the flight range and the usefulness of supplies (how much the garrison needed, how much resource actually fit in the garrison, etc.) I described the usefulness in the update article. Your screenshots show the landing and takeoff from the Kovali settlement.
  18. -DED-Zlodey replied to Free Franch's topic in Help
  19. -DED-Zlodey replied to Free Franch's topic in Help
    Bonjour. Décrivez le problème plus en détail, s'il vous plaît. À quel stade le problème se pose-t-il?
  20. -DED-Zlodey replied to Stout's topic in Help
    Hello. The stage of creating an account on the website. The stage of linking the account on the site with the gaming account (the site must make sure that the gaming account belongs to you, because later on through the site you will choose a coalition for the entire campaign). Read the detailed instructions at the link below. Other articles on how and what works are in the "Server Information" section in the forum header. If you still have any questions, write to the game nickname, we will try to figure out why you are not allowed to take off.
  21. The server has been updated. Updated players log on to the server without any problems. In a previous mission, there was an attack on our server. Because of this, the protection "cut" the connections. Everything is fine now, the attack has been repulsed.
  22. Be sure to sit down. Containers are not tracked by logs. The radius from the point on the interactive map is approximately 2000 meters.

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