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-DED-Zlodey

Developer
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  1. Hello everyone. Today’s update includes the following: Website:Stats Restyling and Redesign: The statistics section has been completely redesigned to look like an archival document. Expanded "Losses" Section: The section now displays analytical data categorized by loss types: Air Combat, Friendly Fire, AA (NPC Anti-Air), and Non-Combat losses. Data Cleanup: Invalid data is no longer displayed in the "Losses" section as it was previously. Performance Optimization: Improved the performance of the "Losses" section (response speed has increased by up to 10x). "Online" Dialog Improvements: You can now quickly jump to a player's profile directly from the Online dialog. Nicknames are now clickable, redirecting you to either the Pilot or Tanker profile depending on what the player used most recently. All players are now marked with an icon representing their faction/side. Interactive Map: The information dialog for primary objectives (Attack/Defense) no longer displays the exact numerical composition of the target. Only the "health" bar and its percentage value remain. Mission Info Dialog: Added a wind direction toggle. This setting is remembered and stored in the browser's local storage. Main Page Performance: Improved the performance of the main statistics page. Session Log: Added an option to select the number of rows displayed per page. Group Earnings: Added an option to select the number of rows displayed per page. Session Log Bug Fix: Fixed an issue where events could not be sorted by date. Session Map Path Customization: You can now manually choose the color of the flight/movement path in the session dialog. High-Precision Rendering: The session map now uses the most accurate data points for path rendering, bypassing the Ramer-Douglas-Peucker algorithm. Paths are now significantly more precise. Directional Arrows: Fixed the incorrect display of "arrows" symbolizing direction of movement on the session map. Waypoint-Based Paths: Paths on the session map are now drawn exclusively through waypoints. Previously, they were occasionally drawn through combat events, which could give an inaccurate representation of a player's location at a specific time. Speed Data: Approximate movement speed has been added to waypoints in the session events dialog. If speed is not displayed for a waypoint, it means the data could not be calculated. Manual Session Linking: Added a button in the session dialog to manually add a link to any session (e.g., one that the service didn't automatically display on the map). This is useful for viewing joint flights or finding a session where you were flying with someone else. Groups Search: Added a search feature to the "Groups" dialog. This is useful for quickly finding a player by nickname to send an invitation, etc. Nickname Fix: Fixed a bug where outdated nicknames were displayed in the "Groups" dialog. Commander:Waypoint Timing: Fixed the timing for "Waypoint" events. The event time is now much closer to real-time, eliminating the previous variable time lag. Income Logic: Delayed player destruction events should no longer overwrite income data (points and profit). Calculations now use mathematical addition for expenses and income, ensuring the website displays up-to-date financial information. Database Performance: Improved overall database performance. Stability: Various other technical and minor fixes to improve general stability and speed.
  2. This is a mistake. It was just that the delayed victory overwritten with new data those that had previously been saved. It did not affect the calculation of points and finances. In this regard, everything is correct. The bug will need to be fixed in the next update.
  3. If you are a pilot, they always tell you in the chat if takeoff is allowed? The tank immediately kicks, this is because the tank does not have a take-off event and it can immediately engage in battle (for example, repel an attack from another tank with respawn).
  4. No. Give a link to the flight you have in mind. And try to explain it in more detail.
  5. It's possible. But this is not a priority. You can check out the roadmap for 2026. In Russian, really. FRONT LINERoadmap 2026. Планы, которым не суждено...Всем привет. Попытаюсь написать то, что в наших планах было до сей поры. Все это то, что мы планировали, хотели, стремились реализовать. Но...Просьба не читать список как обязательный. В процессе разр
  6. Send me a private Email to which your account is registered. And the nickname in the game.
  7. Pause is a premium feature paused.
  8. In honor of the holiday, we gave everyone 3 days of premium access. This means that we have credited a certain amount of finance to all accounts to access premium features. News:
  9. Hello. Use the password recovery form. https://il2-fl.ru/en/forgot-password
  10. -DED-Zlodey replied to EMS_MOTOR's topic in Help
    Since you haven't flown yet, I've changed the coalition for you.
  11. Все это в рамках механик сервера. Ни какой ошибки нет.
  12. https://il2-fl.ru/en/game-set The page contains information about the rank required for a particular combat load. There is also a check box, which will display only the available types.
  13. Yes, that's fine. Everything you described is fine. Sometimes the ban is imposed not only because the player does not have the rank or means to complete the session. And also because there may not be enough resources. Even on tanks! Power is also a resource, only converted... Feel free to ask questions, we are always happy to cooperate. If you look at the ranks and funds, the player has an initial amount of funds and the initial rank is zero. Depending on the success of the actions, the player advances in rank and gets access to more effective combat loadings. This is a system that allows players to adhere to some discipline, think about the future, etc.
  14. I'll check it later. Thank you.

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