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Leaderboard

Popular Content

Showing content with the highest reputation since 11/23/25 in Posts

  1. 2 points
    Hello, Congratulations and thank you for your work and the results achieved. I'm convinced your server is the most polished on this simulator. I also think it hasn't yet reached the success it deserves, but it certainly will. The complexity of the registration process is probably the reason, as many pilots I know (and to whom I've recommended your server :) ) never managed to register and gave up with regret. Question: Do you plan to add airstarts for high-altitude bombers? The maps are often vast, and heavy bombers are so slow, which forces you to take off early in the mission if you want to make more of one sortie to distant targets. This wasted time unfortunately leads to neglecting high-altitude bombing runs. Thanks again for your work.
  2. 2 points
    There are plans. However, it is not yet known when it will come to implementation. There is too much to implement before that.
  3. Thank you, I managed to register.
  4. Buenos dias . Muchas gracias por la información, te agradezco la ayuda. ahora ya lo tengo mas claro. No busco puntos, aunque siempre son buenos jeje. Busco disfrutar del juego, para mi es una pasión y lo disfruto. Agradecerte el trabajo que realizáis y deciros que es una gran labor. Gracias por este servidor.
  5. Everything's OK. Thank you so much for your help. I was very confused and didn't know why. Thanks and greetings from Spain.
  6. Oh ok thanks.. There seemed to be some sort of glitch last night.. The dropdown was not coming up.. Its coming now
  7. Bonjour, gmail fait cela fonctionne merci :-))
  8. Hi. We believe that the "value of life" on our server is already quite high. In fact, this metric is likely the highest among all game servers. The incentive to preserve your life is implemented through several stages: Combat Lockouts: Character death results in an automatic 8-minute combat ban. Being captured results in a 4-minute ban. Point Penalties (The higher your current rank, the more you lose. We will post a detailed article on how this works soon): Upon character death, the player loses a certain percentage of their accumulated points, which directly affects their rank and leaderboard standing. If captured, the player loses a percentage of points (less than for death), which also directly affects their rank and standing. Loss of a vehicle also incurs a percentage loss—this is the smallest penalty, but it is always cumulative with (added to) one of the above. To earn points and rank up, you must return to any allied airfield (or allied territory if operating a ground vehicle). This encourages players not just to survive, but to complete the mission by bringing the vehicle home. Time spent on the server alone yields no rewards. Furthermore, when spawning, the player essentially pays a "deposit" for the cost of the plane or tank (depending on the loadout). Upon return, this cost is refunded, minus deductions for damage and depreciation (this is where duration matters: the longer the vehicle is operated, the more you have to pay). Therefore, flying a "dry" sortie without inflicting damage results in a net loss—small, but still a loss. All of this incentivizes active participation in combat. A player's rank directly influences which vehicles and weaponry are available to them. The higher the rank, the wider the range of available weapons, allowing the player to perform a variety of tasks with high efficiency. The game does not allow us to track a player's specific coordinates on the map. We can only judge location based on combat events (taking a hit, hitting an enemy target, etc.). However, in general, everything you described is already implemented in one form or another.

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