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  1. Last week
  2. If you are correct and this happens mission after mission, then this sounds a lot like "gaming the game" so to speak. Sounds pretty lame to me, but not my server and I'm new. I don't know if my opinion counts for much. Good eyes if you did in fact catch them at their game LOL.
  3. Murdock42 joined the community
  4. Hello everyone. Today’s update includes the following: Website:Stats Restyling and Redesign: The statistics section has been completely redesigned to look like an archival document. Expanded "Losses" Section: The section now displays analytical data categorized by loss types: Air Combat, Friendly Fire, AA (NPC Anti-Air), and Non-Combat losses. Data Cleanup: Invalid data is no longer displayed in the "Losses" section as it was previously. Performance Optimization: Improved the performance of the "Losses" section (response speed has increased by up to 10x). "Online" Dialog Improvements: You can now quickly jump to a player's profile directly from the Online dialog. Nicknames are now clickable, redirecting you to either the Pilot or Tanker profile depending on what the player used most recently. All players are now marked with an icon representing their faction/side. Interactive Map: The information dialog for primary objectives (Attack/Defense) no longer displays the exact numerical composition of the target. Only the "health" bar and its percentage value remain. Mission Info Dialog: Added a wind direction toggle. This setting is remembered and stored in the browser's local storage. Main Page Performance: Improved the performance of the main statistics page. Session Log: Added an option to select the number of rows displayed per page. Group Earnings: Added an option to select the number of rows displayed per page. Session Log Bug Fix: Fixed an issue where events could not be sorted by date. Session Map Path Customization: You can now manually choose the color of the flight/movement path in the session dialog. High-Precision Rendering: The session map now uses the most accurate data points for path rendering, bypassing the Ramer-Douglas-Peucker algorithm. Paths are now significantly more precise. Directional Arrows: Fixed the incorrect display of "arrows" symbolizing direction of movement on the session map. Waypoint-Based Paths: Paths on the session map are now drawn exclusively through waypoints. Previously, they were occasionally drawn through combat events, which could give an inaccurate representation of a player's location at a specific time. Speed Data: Approximate movement speed has been added to waypoints in the session events dialog. If speed is not displayed for a waypoint, it means the data could not be calculated. Manual Session Linking: Added a button in the session dialog to manually add a link to any session (e.g., one that the service didn't automatically display on the map). This is useful for viewing joint flights or finding a session where you were flying with someone else. Groups Search: Added a search feature to the "Groups" dialog. This is useful for quickly finding a player by nickname to send an invitation, etc. Nickname Fix: Fixed a bug where outdated nicknames were displayed in the "Groups" dialog. Commander:Waypoint Timing: Fixed the timing for "Waypoint" events. The event time is now much closer to real-time, eliminating the previous variable time lag. Income Logic: Delayed player destruction events should no longer overwrite income data (points and profit). Calculations now use mathematical addition for expenses and income, ensuring the website displays up-to-date financial information. Database Performance: Improved overall database performance. Stability: Various other technical and minor fixes to improve general stability and speed.
  5. This is a mistake. It was just that the delayed victory overwritten with new data those that had previously been saved. It did not affect the calculation of points and finances. In this regard, everything is correct. The bug will need to be fixed in the next update.
  6. Can u please confirm if this is a bug or I'm reading the scoring incorrectly?
  7. If you are a pilot, they always tell you in the chat if takeoff is allowed? The tank immediately kicks, this is because the tank does not have a take-off event and it can immediately engage in battle (for example, repel an attack from another tank with respawn).
  8. Hello Gent's I fly your virtual campaign for a first time, and I appreciate the "Front Line" very much. I'm going to fly it both sides to experience it fully. Right now I play German side, so I don't have a clear view on some aspects. I expect that playing Red Army will bring some other experiences. Having that in mind I'd like to point out couple problems: 1. Last action heroes. There is a Time limit on server. Reasons are obvious, however there is a problem. Some players exploit the rules. Usually it looks like that: -there is a garrison to defend, or the one that attacks. One side has airfield nearby ~10km Let's call them team A. Other side has an AF a bit further . Let's say 40km. Let's call them team B. The weather is clear, mission time 160 minutes and clock counts down. Team B conducts patrol over AO, provides cover for own bombers, fights off enemy ones. 120 minutes passed, and seems that team B lose that encounter, being all the time inactive/ ineffective in that sector. 20 minutes before mission end Team B flies home. Job well done. Surely they won. Right? no.... In last 15 minutes Team A - all 12 guys, took the bombers and hit the targets totally uncontested. No enemy there. What a coincidence you may think. But then it repeats. Mission after mission. 120 minutes of doing nothing, and then mad 20 minutes, right when you're going home. If it's ok for you , than I'll just adjust my expectations. In my opinion however, such behaviour is an exploit of the rules. Regards. I hope you'll find a solution. I have some other doubts, but I'll point them out after next campaign, after I'll experience the red army side.
  9. Thanks again for the information, I think the same thing happens to many people: they choose a vehicle that is not their price due to cost and the server kicks them out without prior notice. Information in the technochat and a countdown before said expulsion would be nice. I will continue doing my tests to see if I get encouraged, greetings
  10. Kermit7heFrog joined the community
  11. I have attached the screenshots.. If you can see the session log data says I gained a little money and points.. But my total points and money got decreased from around 6000 to ~4000pts. In that particular session I heavily damaged a bomber but was killed before he was killed by his gunner.. Hope this helped
  12. No. Give a link to the flight you have in mind. And try to explain it in more detail.
  13. There is an issue where if I get killed first while killing the enemy the points in the session log are recalculated but my total money and points don't. For exmple lets say I have 5000pts . Then i attack enemy bomber, damage him but get killed first.. The enemy also gets killed but a little later The session log here says I gained 100pts(after deducting the penalty of death e.g 1100 for the kill - 1000 for my death). But my total points now shows 4000. It should be 5100. Hope i could explain the issue
  14. 162nd-YU-Rale26 joined the community
  15. GOA_Walter_Nowotny joined the community
  16. Планы шикарные, но не совсем понятно, что это за механики, и как они будут влиять на геймплей. Тут хотя бы с существующими до конца разобраться... Награды выглядят как чем-то наименее функциональным. А всяческие другие вещи как будто бы для командирского состава. Но не все же на поле боя командиры? А вот пилоты все... И сбиваются, и теряют самолёты тоже все. Поэтому описанная в перовом посте механика может быть востребована большим количеством игроков. Хотя бы поэтому: - По сути добавит новый тип персональных миссий для каждого. - Для всех пилотов. - После сбития, пока самолёт еще контролируется, геймплей не заканчивается. Ты думаешь о том, где пойти на вынужденную, чтобы потом легче было отыскать себя, и легче приземлиться, уклоняясь от лесов, выбирая ориентиры вроде городов, дорог. - Возможность не терять стрик (тоже для всех пилотов) Поэтому нельзя ли повысить приоритет этой фичи?
  17. Earlier
  18. It's possible. But this is not a priority. You can check out the roadmap for 2026. In Russian, really. FRONT LINERoadmap 2026. Планы, которым не суждено...Всем привет. Попытаюсь написать то, что в наших планах было до сей поры. Все это то, что мы планировали, хотели, стремились реализовать. Но...Просьба не читать список как обязательный. В процессе разр
  19. This is a good idea. Maybe even some sort of VIP extraction or transfer.
  20. SIA_Suren joined the community
  21. Any plans to implement self rescue game mechanics? I think it would be a cool feature what fits the project's tactical line. I remember it was implemented on FPV server by scripts. If you spawned with Po-2, you received message like "Your pilot in 1234.5" I mean if you bail out or ditch on the ground, you may take Po-2 next flight, find your pilot location, land there in certain radius, wait few seconds for rescue boarding imitation then take off and successfully land on friendly airfield. This will not interrupt your pilot career. I already described my thoughts about it on IL-2 forums for devs to make some native things in the game, what might make server keepers life easier. But my thoughts was missed... I don't know what of that is possible to implement by scripts on the server side. Dynamic smokes or flares in case of approach to place would be supercool. But not sure what is possible. Just landing would be great too. This my topic. Just for your info. https://forum.il2sturmovik.com/topic/82017-search-and-rescue-gameplay-mechanics/ ********************************************** Есть ли планы по внедрению механики спасения своего пилота? Думаю, это была бы крутая функция, которая хорошо вписывалась в тактическую направленность проекта. Помню, на FPV-сервере это было реализовано с помощью скриптов. Если вы появлялись на По-2, вы получали сообщение типа «Ваш пилот в 1234.5». То есть, если вы катапультируетесь или совершите аварийную посадку, вы можете взять По-2 в следующем полете, найти местоположение своего пилота, приземлиться там в определенном радиусе, подождать несколько секунд для имитации посадки пилота, затем взлететь и успешно приземлиться на дружественном аэродроме. Это не прерывало вашу карьеру пилота. Я уже описывал свои мысли об этом на форумах IL-2, чтобы разработчики добавили некоторые нативные функции в игру, которые могли бы облегчить жизнь администраторам серверов. Но моя мысль осталась незамеченной… Я не знаю, что из этого можно реализовать с помощью скриптов на стороне сервера. Динамические дымы или сигнальные ракеты при приближении к месту был бы прям суперкруто. Но не уверен, что это возможно. Просто посадка тоже было бы здорово. Это моя тема. Просто к вашему сведению. Игровая механика поиска и спасения пилота - Предложения - Ил-2 Штурмовик Форум
  22. SIA_Koss joined the community
  23. Send me a private Email to which your account is registered. And the nickname in the game.
  24. Link followed and gmail address filled out. Yet nothing arrives.
  25. Oh. OK. Thank you for an info. Not all are following the latest news so there was a lot of missunderstanding.
  26. PFTOrph3us joined the community
  27. Pause is a premium feature paused.
  28. In honor of the holiday, we gave everyone 3 days of premium access. This means that we have credited a certain amount of finance to all accounts to access premium features. News:
  29. Hi, What the status "Paused" means on our Profile page? We have selected our coalition side (Blue for this campaign), but have "Paused" status. Also... daily deduction in -0.35$? What that means?
  30. Hello. Use the password recovery form. https://il2-fl.ru/en/forgot-password
  31. Title. Password and gmail account are the same.
  32. MatthiasPDX joined the community
  33. EMS_MOTOR replied to EMS_MOTOR's topic in Help
    Thanks bro ! Appreciate it
  34. -DED-Zlodey replied to EMS_MOTOR's topic in Help
    Since you haven't flown yet, I've changed the coalition for you.

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