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Front Line weather system in the region

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One of the key features of our server is a well-designed mission weather system, which directly impacts tactics, flight style, and the overall experience of each game session. Here, weather is more than just a visual backdrop, but a fully-fledged gameplay mechanic, making every sortie meaningful and every mission unique.

Weather as a dynamic system

The server's weather conditions are a complex and flexible system, individually tailored to each game map. To achieve maximum realism, special tables were prepared in advance, taking into account the average climate conditions of specific regions.

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Bombers from the squadron -DED- on route.

These tables contain:

  • Average monthly temperatures;

  • Average atmospheric pressure;

The weather generator analyzes all this information and, based on it, randomly generates weather conditions for each mission. This ensures that even with the same mission type, players never experience a completely repetitive scenario. Lighting, cloud height, wind direction, visual atmosphere, and piloting conditions are all subject to change.

Weather's Impact on Gameplay

Weather conditions influence virtually every aspect of the game: from visibility and aircraft stability to weapon selection and flight altitude. Players must consider not only their aircraft's performance but also the surrounding environment.

Wind can complicate takeoffs and landings, cloud cover can obscure targets or, conversely, facilitate a stealthy attack, and the time of day directly affects orientation and interaction with ground targets. All this makes the weather a full-fledged participant in combat.

Types of missions and their features

All missions on the server are divided into three main types, each with its own weather conditions, duration, and tactical focus. The remaining mission time is always displayed on the interactive map and is also announced in the in-game chat every 15 minutes, allowing players to plan their actions in advance.

Type 1 missions - favorable conditions

Missions of the first type take place in excellent or good weather. Clear and light cloud cover is used, and the in-game time is strictly daytime—around 12:00.3.jpg

These missions last 2 hours and 40 minutes, and they occur no more than five times in 24 real-time hours. Ground winds are light—2-3 meters per second; at altitudes of approximately 5,000 meters, they are calculated using a special formula, and the direction is always random. Turbulence is absent.

This mission type is ideal for long-range strategic raids. Good visibility and long mission duration allow for the effective use of bomber aircraft, complex route planning, and strikes against remote enemy industrial and logistics facilities.

Type II missions - changing environment

Missions of the second type are characterized by average weather, using medium and heavy cloud types. These missions either begin early in the morning (in-game time) or end in the evening.

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The second type of mission lasts two hours, also no more than five per day. Ground winds increase to 3-7 meters per second; at altitude, wind parameters are calculated automatically, with a random direction. Turbulence is absent.

These missions are considered universal. They are suitable for both horizontal bombing and ground attack sorties. Cloud cover can hinder precision bombing, but it also offers tactical advantages: cumulus clouds allow for stealthy outflanking of enemy fighters and surprise attacks on airfields or garrison supply lines.

Type III missions - extreme conditions

The third type of mission is the rarest and most difficult. They take place either in bad weather with dense overcast clouds during the day, or entirely at night, starting at 24:00 in-game time.

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These missions last for one hour of real time and appear no more than once per day. Ground winds can be of any strength, even gale-force, while at altitude, the parameters are again calculated using a formula, and the direction is always random.

Despite their difficulty, these missions offer unique opportunities. Bad weather and nighttime allow for relatively safe transport flights, resupplying frontline airfields with ammunition, fuel, and other resources.

Night operations and risks

Night missions also offer the chance to bomb frontline targets located close to the line of contact. However, such operations require a high degree of skill.

It's important to remember that all targets on the server are equipped with searchlights, which can trap aircraft in their beam, dramatically increasing the risk of detection by anti-aircraft artillery and enemy fighters. This makes night sorties a tense and atmospheric test, even for experienced pilots.

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Each mission is unique

Thanks to a combination of adaptive weather, three mission types, and random parameters, no mission on the server is ever the same. Players are constantly exposed to new conditions, maintaining interest and preventing gameplay from becoming routine.

This system makes the server vibrant and dynamic. Not only the frontline but also the game's atmosphere changes day by day, forcing pilots to adapt, learn, and make decisions just like in real combat.

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