Hello everyone.
Fixed an issue where air supplying garrisons via landing replenished only 50% of the required amount;
Improved the stability of target identification. Previously, the commander would sometimes fail to identify the target and would not record the damage.
The logic for calculating the number of destroyed units in supply columns has been completely reworked. Calculations are now highly accurate. A supply is considered destroyed when 85% of all its objects are ruined.
Supply column links have been added to the interactive map. Now it is visually clear from which factory and exactly where the resources are being transported. This becomes available after reconnoitering the supply route. Additionally, the number of units in the supply column is now displayed in the dialog box.
A link indicating which garrison an airfield belongs to has been added to the interactive map. The link appears when clicking on an airfield. Now, you can accurately determine ownership to avoid mistakes when trying to supply a garrison. As a reminder, you cannot supply a garrison from the airfield it belongs to. To complete a supply mission for such a garrison, you must fly out from a different airfield.
A link has been added to the interactive map showing which factory resources for a bridge are consumed from, and to which factory they will respectively return at the end of the mission.
Railroad station links have been reworked. Resource transfer directions are now much easier to distinguish.
Fixed a bug where resources from factories were loaded into supply columns and bridges from a random factory instead of the nearest one (yes, don't be surprised, we've been living with this bug all this time))).
The bug with the flight completion status has been fixed. Now, upon landing at an airfield, the status is set to "Landed". In this case, the penalty deduction for damage is 1/3.
The damage-blocking nets above the tanks have been removed from the bridges.
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